Open Bean5ta opened 4 years ago
EU one launches but it freezes afterwards with DynaRec on and off but the JAP gets ingame but same graphical glitches as the US one
With latest nightly (5/5/2020), game now properly displays bg/fg and sprite textures. Some UI glitches (flower is sometimes white). Suggest changing to Playable/Slow, as FPS is about 20-25.
As of V0.2, game runs full speed with audio.
While the game runs at full speed with Texture Caching enabled, it has a bug where the levels are not rendered properly. Disabling the Caching slows the game down tremendously. This is on V0.2
I'll re add the Slow tag, latest nightly with texture cache disabled should make performances better without sacrificying in performances too much btw.
After Nintendo's logo, the game goes to a black screen, and it's that.
How did you guys get past this point?
I used different ROMs.
Try to disable loop optimizations option.
Actually, I solved the issue by updating via VitaDB Downloader. Thanks, in any case.
I did not notice that the emulator was not being updated here on GitHub, and the latest build available is from 2020.
On GitHub there's also the Nightly builds offered. These ones are the ones that are getting updated (and what is offered as download on VitaDB)
Game summary
Daedalus X64 summary
Issues
Gets ingame although it has horrible graphical issues, possibly due to unimplemented ucode
Screenshots
Recommended labels
Ingame (Low)