Rinnegatamante / DaedalusX64-vitaGL-Compatibility

Compatibility List for DaedalusX64-VitaGL (https://github.com/Rinnegatamante/DaedalusX64-vitaGL)
34 stars 8 forks source link

The Legend of Zelda - Ocarina of Time #46

Open Aymen545 opened 4 years ago

Aymen545 commented 4 years ago

Game summary

Daedalus X64 summary

Issues

Ingame fps 4-25 has some menu and texture glitches it seems to run like donkey kong 64, it runs but it is slow am not sure why but it turns into a gray screen inside link's house the UI is still there and the inventory can be accessed but move the right stick up to get rid of the gray screen

Screenshots

2020-05-01-205151 2020-05-01-205357 2020-05-01-205507

Recommended labels

Ingame high, Slow

noradninja commented 4 years ago

I have played through the game up to Zora's Cavern. The most basic issue is that there appears to be an issue with any surface that uses multiple textures on it. As you can see, this gives a lot of 'cutouts' (which I expect leads to some lag because you are now seeing areas that would normally be clipped from view). This also affects things like torches (there is a single flame, the animated flames don't draw). Additionally, on Hyrule Field, the path drawn on top of the grass gets clipped fairly close to where your character is, like the near clip plane for the path is too far from the camera. Link also does not get drawn in the menu- there is just a garbled image. Your location arrow on the map is also distorted- if you are going east or west it is compressed vertically and stretched horizontally. The texturing issue basically stops progression once you get to Zora's Domain- the caustics effect on the walls don't show, and most importantly, the water lacks transparency (except in the short hallway to the Diving Game, off King Zora's chamber). Because of this, you cannot see the rupees underwater, and so cannot get the Zora Scale to continue progression.

Thanks so much for your work on this, I've been having a lot of fun with it, and look forward to each update!

2020-05-02-174807 2020-05-02-175013 2020-05-02-175402 2020-05-02-180436 2020-05-02-181708 2020-05-02-183230

noradninja commented 4 years ago

Latest nightly with texture caching is now running 17-20 FPS (almost always 20) which is full speed for this game.

eze92 commented 4 years ago

Latest nightly with texture caching is now running 17-20 FPS (almost always 20) which is full speed for this game.

I tried playing with texture caching in precise mode and safe and insecure emulation, but if the game clicked, could you pass your configuration? i have rom spanish version. The fps is true that improved

vereiilx commented 4 years ago

hello, I was playing the ocarina of time and the problem I found is that after a moment playing always the game crash suddenly, it turns black and with a yellow line at the top right. help please, check the image below

psvita

vereiilx commented 3 years ago

please somebody can help me, after playing a while and when i enter some kokiri houses the game crash. please somebody help me

maritrunks commented 3 years ago

@noradninja I ran into the same problem at Zora's domain where the water is not transparent and unable to complete the diving challenge. I found a workaround that worked for me. You can still complete the diving challenge if you dive while holding the Z-Targetting button. When diving using Z-button it will allow you to see underwater and complete the challenge.

BigDeal716 commented 2 years ago

I have played through the game up to Zora's Cavern. The most basic issue is that there appears to be an issue with any surface that uses multiple textures on it. As you can see, this gives a lot of 'cutouts' (which I expect leads to some lag because you are now seeing areas that would normally be clipped from view). This also affects things like torches (there is a single flame, the animated flames don't draw). Additionally, on Hyrule Field, the path drawn on top of the grass gets clipped fairly close to where your character is, like the near clip plane for the path is too far from the camera. Link also does not get drawn in the menu- there is just a garbled image. Your location arrow on the map is also distorted- if you are going east or west it is compressed vertically and stretched horizontally. The texturing issue basically stops progression once you get to Zora's Domain- the caustics effect on the walls don't show, and most importantly, the water lacks transparency (except in the short hallway to the Diving Game, off King Zora's chamber). Because of this, you cannot see the rupees underwater, and so cannot get the Zora Scale to continue progression.

Thanks so much for your work on this, I've been having a lot of fun with it, and look forward to each update!

2020-05-02-174807 2020-05-02-175013 2020-05-02-175402 2020-05-02-180436 ![2020-05-02-181708](https://user-images.githubusercontent.com/6692990/80918088-14cb4080-8d31-11ea-95bf-

I have played through the game up to Zora's Cavern. The most basic issue is that there appears to be an issue with any surface that uses multiple textures on it. As you can see, this gives a lot of 'cutouts' (which I expect leads to some lag because you are now seeing areas that would normally be clipped from view). This also affects things like torches (there is a single flame, the animated flames don't draw). Additionally, on Hyrule Field, the path drawn on top of the grass gets clipped fairly close to where your character is, like the near clip plane for the path is too far from the camera. Link also does not get drawn in the menu- there is just a garbled image. Your location arrow on the map is also distorted- if you are going east or west it is compressed vertically and stretched horizontally. The texturing issue basically stops progression once you get to Zora's Domain- the caustics effect on the walls don't show, and most importantly, the water lacks transparency (except in the short hallway to the Diving Game, off King Zora's chamber). Because of this, you cannot see the rupees underwater, and so cannot get the Zora Scale to continue progression.

Thanks so much for your work on this, I've been having a lot of fun with it, and look forward to each update!

2020-05-02-174807 2020-05-02-175013 2020-05-02-175402 2020-05-02-180436 2020-05-02-181708 2020-05-02-183230

Has there been a fix or workaround for this issue?

noradninja commented 2 years ago

snip

The workaround is to Z-Target while doing the dive to pick up the rupees.

Rinnegatamante commented 2 years ago

Are you on nightly?

BigDeal716 commented 2 years ago

Are you on nightly?

Sorry I don’t know what you mean by that, I’m new to the entire vita modding scene and pretty much all of this stuff in general

Rinnegatamante commented 2 years ago

Nighlu nuild should have those issues fixed. https://vitadb.rinnegatamante.it/#/info/553

iraposeiro39 commented 1 year ago

I'm having a problem with the game. It always either crashes at the title screen (while link and epona are on the screen) or after the deku tree finishes talking and navi enters the kokiri forest. Does anyone have an idea on how to fix this? (btw i'm using the latest nightly release)

Phadeston commented 2 months ago

I’m new to modding, but I feel I’m fairly competent enough to know what I’m doing. It appears that after a while I get a c2 12828 error code during gameplay. It happens some time after I get hyrule field open to explore. I’ve managed to make it to the castle and crashed after talking to the princess, now my game is bugged to where I cannot get the letter or learn Zelda’s lullaby. I had saved just before talking to the princess, and instead of loading me in the area it instead loads me at links house after loading back into the game. When returning to the courtyard in the castle the guards are there as if I had gotten the letter. Now I’ve found I could play longer so long as I’ve gone and deleted the error code in the data files, but I feel there’s something in the files themselves for Daedalus x64 that may be corrupt. I do hope this application is still seeing updates and can solve that issue some time in the future as this is still the best version of an n64 emulator I’ve seen.