Rinnegatamante / DaedalusX64-vitaGL-Compatibility

Compatibility List for DaedalusX64-VitaGL (https://github.com/Rinnegatamante/DaedalusX64-vitaGL)
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The Legend of Zelda - The Missing Link #483

Open animekai opened 3 years ago

animekai commented 3 years ago

Game summary

Daedalus X64 summary

Issues

Game runs great as the other Zeldas, this rom hack runs great very playable

Screenshots

2020-08-04-192120-381503 2020-08-04-192225-113217 2020-08-04-192236-841623 2020-08-04-192251-456031 2020-08-04-192313-862136

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JosepMC154 commented 3 years ago

This game used to slow down in further areas, particularly in big ones like Monktown Valley, but now it runs a lot better thanks to recent dynarec improvements. It shares the same graphical issues and stutters as OoT does, but it can be beaten on Daedalus.

There is one issue, though. The game enters to some kind of debug mode as soon as you receive Cojiro at Cluck Clunck Ranch, which completely softlocks the game and prevents progress forward. This can be solved by switching the CPU to Interpreter, however. I don't know if this can be fixed with more dynarec fixes, but I'm merely pointing this out for anyone who plans to play this on Daedalus: 1) Change to Interpreter after the Epona event, right when Malon talks to you. 2) Save the game (through the game, not a savesate) as soon as you get Cojiro.

Here's a savestate to said event.

2020-12-12-204743-119504 2020-12-12-205350-673662

uneditedpluto commented 2 years ago

Playing on a vita 2000 model I was unable to obtain Cojiro even after changing the cpu to interpreter. A quick fix would be to use the megaflip ( https://oot-speedruns.fandom.com/wiki/Megaflip ) to get past the area where Cojiro is required to fly across. After that I was able to complete the game to the end.