Rinnegatamante / DaedalusX64-vitaGL-Compatibility

Compatibility List for DaedalusX64-VitaGL (https://github.com/Rinnegatamante/DaedalusX64-vitaGL)
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Diddy Kong Racing #49

Open yoholi opened 4 years ago

yoholi commented 4 years ago

Game summary

Daedalus X64 summary

Issues

Game is clearly playable with some slowdown that don't affect much the gameplay (PSVSHELL full OC). 25 fps most of the time, some drops to 17

Screenshots

Recommended labels

playable

M08s commented 4 years ago

Having issues running it so it's playable. What settings were used?

yoholi commented 4 years ago

I did not tweak setting in Daedalus, but I used PSVshell completely overclocked

straightarrows commented 4 years ago

Crashes on 2nd stage in campaign (desert one). I am over clocked to 500, had audio on. Menus not appearing either. Latest nightly

PSIGOD commented 4 years ago

Not sure if it's just my rom but UI does not load. For example, If I run over a balloon I cannot see what item I picked up.

M08s commented 4 years ago

@PSIGOD same issue here on v0.2. Overall game plays much better but UI just doesn't load...

RitschiRitsch commented 4 years ago

Same issue on v0.3 and Europe version of the game. UI doesn't show up from beginning or just flickers.

@Rinnegatamante pls consider changing label to „ingame (high)“

Rinnegatamante commented 4 years ago

Stick to US v.1.0 version, it has no major glitches.

hidagyuu commented 4 years ago

Game summary

Game name: Diddy Kong Racing
Game version: Japan

Daedalus X64 summary

Version: v0.3 nightly

Issue

menu very slow fps. Other languages ​​work fine. By the way v0.2 is normal,

Dreamer1972 commented 2 years ago

Diddy Kong Racing (v1.1) (U) Using Dx64 v0.6 nightly (ba53a2)

Settings: Dynarec / modern rend

Runs great. 16:9 looks nice. Plays great at steady 30fps. No issues with sound....very clean. No glitches that I noticed. Legacy render works fine too, but menu choices are not highlighted. You have to count the beeps. :) otherwise....feels near perfect.