Rinnegatamante / DaedalusX64-vitaGL-Compatibility

Compatibility List for DaedalusX64-VitaGL (https://github.com/Rinnegatamante/DaedalusX64-vitaGL)
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Smash Remix #509

Open Galel opened 3 years ago

Galel commented 3 years ago

Describe the bug The sound seems broken when play Smashremix, with “Zzzzlazzzzzla” all the time. The original US version rom have similar problem but

To Reproduce just play smashremix or original smash 64(US).

Expected behavior The sound should be fine like other roms that I tried(mario 64, zelda, they seems no problem at all).

Screenshots No need for screenshot though, maybe I could record a sound file with my phone if you need it.

Device:

Device: [VITA slim] FW:[3.68] Daedalus Version [0.6] Additional context Thank you for your hard word to make the possible!

https://user-images.githubusercontent.com/4412842/102927378-d528b300-44d1-11eb-8433-f1594b9c7afb.mov

Galel commented 3 years ago

You can look at this video, the background and other graphic seem to have glitches too.

XX99-99 commented 2 years ago

The performance for Smash Remix is near-perfect (maintains 60fps with 2 players, ~55 for 4, similar run speed to base game) with a 444mhz CPU clock speed on my system. Though there are some odd graphical errors (namely full white, missing textures that are either fully black, white, or flashing and *) on certain custom stages, the game runs practically the same as base SSB64. Turning the CPU clock speed up, setting the Audio settings to Synchronous, and turning off frame limiter reduces crackling.

See video:

https://user-images.githubusercontent.com/96927438/147841587-5fccd72c-6691-48df-aeaa-6b1760803d89.mp4

For reference, here are my settings: Dynarec CPU, (both config options checked), HLE on, Expansion Pack on (required), no frame limit (may also be causing issues; increases crackling a bit), Sync Video/Audio rate off, V-sync off (light tearing noticeable during play, mainly during intro cutscene or countdown), the rest default (I believe), and Synchronous audio (as mentioned). (Also note that I've used PSVshell to increase clock speed to 444mhz)

*Small note, but Mario and Luigi's hat textures are a bit odd, though this is an issue I've noticed with the base game as well.