Game boots into title card at 7fps than ramps to 45-59fps in game.
Game will close YOYO Loader a few seconds after reaching each boss encounter when audio is enabled.
When "Disable Audio" is enabled boss encouner can be played but framerate drops to the low 13-17 fps, which makes the boss battle rather easy.
Game may occassionally crash (if you try and save multiple times at the same save point). But save data is stored.
Screenshots
2nd Boss
Recommended labels
In Game HIGH
45-59fps
Enable
Force GLES1 Mode
Disable Audio* (Game can be played with the audio on see below and issue)
Controls Auto Detect
Optimize APK with Assets Externalization + Compress Textures
OPTIONAL:
This game can be played with audio enabled, but once there is a boss encounter, YoYo will close.
Relaunch the game from YoYo main menu but enable "Disable Audio" than reload the savedata, you can than engage
in the boss battle, with lower than expected framerates (between 13-17fps)
After the boss battle reach the next save point save and SAVE; exit game back to YoYo main menu to re-enable audio and launch game again. This is the work around I found to be working best for this game.
yyl.log
I played further into this game and reached a point where I try to enter a door and it crashes, regardless whether "Disable Audio" was enabled or not. Crashes on Vita handheld and TV. Perhaps downgrade to In Game Low?
NOTE: IF YOU'RE SUBMITTING A REPORT FOR A GAMING HAVING ISSUES, PLEASE PERFORM A RUN WITH DEBUG MODE ON AND POST THE RELATED LOG FILE HERE!
Game summary
YoYo Loader summary
Issues
Screenshots
2nd Boss
Recommended labels
OPTIONAL:
This game can be played with audio enabled, but once there is a boss encounter, YoYo will close. Relaunch the game from YoYo main menu but enable "Disable Audio" than reload the savedata, you can than engage in the boss battle, with lower than expected framerates (between 13-17fps) After the boss battle reach the next save point save and SAVE; exit game back to YoYo main menu to re-enable audio and launch game again. This is the work around I found to be working best for this game. yyl.log