Open cpm761 opened 1 year ago
There seems to be a lot going wrong in that log. Failed memory allocations, missing files, failed texture loads…
Ignoring all that, this is almost certainly a hardware issue. The Vita has just 512MB of RAM and a 32 bit processor, compared to the Switch’s 4GB of RAM and 64 bit processor. According to the Steam page for Pizza Tower, a 64 bit processor is required to run the game, and this discussion explains why: Pizza Tower was made in a version of GameMaker/GMS2 newer than version 2022.8, which discontinued support for 32 bit Windows exports. No idea whether this also applies to the unofficial Switch port, but I would assume it does given that the Switch is also a 64 bit system.
Even if that’s not actually the issue and this IS possible to run in any capacity, wouldn’t memory be a problem? The Vita has the absolute bare minimum amount of RAM necessary to run Pizza Tower, and I bet some of that is already dedicated to running the OS.
I hate to crush your dreams but this seems impossible.
NOTE: IF YOU'RE SUBMITTING A REPORT FOR A GAMING HAVING ISSUES, PLEASE PERFORM A RUN WITH DEBUG MODE ON AND POST THE RELATED LOG FILE HERE!
Game summary
YoYo Loader summary
Issues
Game shows loading bar but crashes when finished. Log shows errors related to memory allocation so the game might be too large?
Recommended labels
Crash
yyl.log