Open DigiD2 opened 2 years ago
Doubt that the file is properly inside the game.apk and/or is of the correct arch or else you won't get that error.
Doubt that the file is properly inside the game.apk and/or is of the correct arch or else you won't get that error.
With the other games i have shared here,i have followed the same method with no issues. Change extension of apk to .zip , check for libyoyo.so inside of Lib/armeabi-v7a/ , change back to .apk . For some reason this game and a few others have said " error could not load lib/armeabi-v7a/libyoyo.so from inside game.apk"
Oops im sorry rinne, i meant can not load libyoyo , not "locate" like i said.
That error is simply impossible that pops up unless said file completely lacks.
That error is simply impossible that pops up unless said file completely lacks.
Omg i got it to at least boot! So through some trial and error, i noticed different games have different sized libyoyo.so, most are 4.6mb or 5.26mb or smaller . I just swapped the libyoyo.so to a 5.26mb one and it works BUT it just sits at the studio name and closes the app. Also oddly,if i optimize the apk , libyoyo can not load error pops up again. Siffing through the yyl log seems to say memory allocation failed. Maybe a memory issue. Not sure as im not to knowledgable on this stuff.
Heres a yyl.log
[Hero_Siege]
Having the exact same issue, transferred the obb contents into the apk, launched into yoyo loader and it cannot find libyoyo.so Here's the full error prompt "Error could not load lib/armeabi-v7a/libyoyo.so from inside game.apk. (Errorcode: 0x80024302) and here's an image of the apk with the file actually in there.
You can do what i did and swap the libyoyo.so with a different one from another game, doing that at least got me a splash screen. I havent tested to see if it works now with all the upgrades and options rinns put in but might be worth a shot. I still think it will fail though as the game is super chunky probably requiring a lot of mem.
Edit: Sorry i accidently closed it,was just trying to reply. I reopened the issue again.
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