Game boots OK.
Intro FMV sequence plays at around ~18 FPS.
60 FPS at menu and character selection.
In-game, plays around ~50 FPS with default settings.
Plays near the constant 60 FPS with the settings below; depending on the stage of the fight, there might be some drops to the ~55 depending on the 3D effects of the stage.
Sprites show slight square boxes around, but nothing game-breaking, only most noticeable in flashes of screen.
Settings:
Per Strip
Frameskip: Maximum
Shadows and Fog ON.
Texture filtering: Default
Mipmaps and Simple Shaders ON
Delay Frame Swapping ON.
Idle Skip, Float Ops Gamehack and Neon SIMD: ON.
Downclock: 1.460
SMC: Off
Game boots OK. Intro FMV sequence plays at around ~18 FPS. 60 FPS at menu and character selection. In-game, plays around ~50 FPS with default settings. Plays near the constant 60 FPS with the settings below; depending on the stage of the fight, there might be some drops to the ~55 depending on the 3D effects of the stage. Sprites show slight square boxes around, but nothing game-breaking, only most noticeable in flashes of screen.
Settings:
Per Strip Frameskip: Maximum Shadows and Fog ON. Texture filtering: Default Mipmaps and Simple Shaders ON Delay Frame Swapping ON. Idle Skip, Float Ops Gamehack and Neon SIMD: ON. Downclock: 1.460 SMC: Off
Suggested tag: Playable