Awesome fighting game looks amazing, but framedrops during gameplay keep this from being an enjoyable experience.
NOTE: With the Broadcast set to TV Composite and set to PAL the target will be at 50fps
Menus/UI - (Fullspeed with dips during transitions)
Cutscenes - (Fullspeed with minor dips during opening cutscene)
Gameplay - (18-50fps on TV composite, and 18-60fps on RGB Component, mostly hangs around the 30s with rare dips up to fullspeed, not enjoyable for this type of game)
Game Tag - In-Game High
Settings Used
Video - Transpararent Sorting (Per Strip)
Automatic Frame Skipping (Maximum)
Shadows (On)
Fog (Off)
Widescreen (Off)
Texture Filtering (Default)
Use Simple Shaders (Off)
Use Mipmaps (Off)
Native Depth Interpolation (On)
Delay Frame Swapping (On)
Internal Resolution (Native)
Frame Skipping (0)
Advanced -
Dynarec (On)
Idle Skip (On)
Neon Use SIMD (On)
Float Ops Gamehack (On)
Downclock Ratio - (1.480)
Self-Modifying Code Checks: (Off)
Other - Multi-Threaded Emulation (On)
Awesome fighting game looks amazing, but framedrops during gameplay keep this from being an enjoyable experience.
NOTE: With the Broadcast set to TV Composite and set to PAL the target will be at 50fps
Menus/UI - (Fullspeed with dips during transitions)
Cutscenes - (Fullspeed with minor dips during opening cutscene)
Gameplay - (18-50fps on TV composite, and 18-60fps on RGB Component, mostly hangs around the 30s with rare dips up to fullspeed, not enjoyable for this type of game)
Game Tag - In-Game High
Settings Used Video - Transpararent Sorting (Per Strip) Automatic Frame Skipping (Maximum) Shadows (On) Fog (Off) Widescreen (Off) Texture Filtering (Default) Use Simple Shaders (Off) Use Mipmaps (Off) Native Depth Interpolation (On) Delay Frame Swapping (On) Internal Resolution (Native) Frame Skipping (0)
Advanced - Dynarec (On) Idle Skip (On) Neon Use SIMD (On) Float Ops Gamehack (On) Downclock Ratio - (1.480) Self-Modifying Code Checks: (Off) Other - Multi-Threaded Emulation (On)