No issues and no graphical glitches. FPS tanks down when there are enemies/explosions on the screen. It might be playable for some people tho! You can turn off DSP to gain 1-2 more FPS (on average min. speed) in some places at the cost of some cutscenes (not engine based) running 15 FPS instead of 50 FPS.
No issues and no graphical glitches. FPS tanks down when there are enemies/explosions on the screen. It might be playable for some people tho! You can turn off DSP to gain 1-2 more FPS (on average min. speed) in some places at the cost of some cutscenes (not engine based) running 15 FPS instead of 50 FPS.
[Game] Format: GDI Region: PAL
[Speed] Menu: 14-15 FPS Cutscenes/FMV: 5-15 FPS Game: 7-25 FPS
[Settings] -General- Broadcast: Default Region: Default Cable: TV Composite
-Video- Transparent Sorting: Per Strip Automatic Frame Skipping: Disabled Shadows: ✗ Fog: ✗ Widescreen: ✓ Texture Filtering: Default Use Mipmaps: ✗ Use Simple Shaders: ✗ VSync: ✓ Show FPS Counter: ✓ Show VMU In-game: ✗ Rotate screen 90°: ✗ Delay Frame Swapping: ✗ Native Depth Interpolation: ✗ Internal Resolution: 640x480 (Native) Horizontal stretching: 133 Frame Skipping: 0 Copy to VRAM ✗ Texture Upscaling: 1 Texture Max Size: 256 Max Threads: 3 Load Custom Textures: ✗
-Audio- Enable DSP: ✓
-Advanced- CPU Mode: Dynarec Idle Skip: ✓ Float Ops Gamehack: ✓ Use Neon SIMD: ✓ Downclock Ratio: 1.480 Self-Modifying Code Checks: Off Multi-Threaded Emulation: On
Label: Ingame (high)