Open DarrenWarrenV opened 1 year ago
No issues and no graphical glitches. For some people it might actually be playable.
[Game] Format: GDI Region: PAL
[Speed] Menu: 25 FPS Cutscenes/FMV: 9-25 FPS Game: 10-25 FPS
[Settings] -General- Broadcast: Default Region: Default Cable: TV Composite
-Video- Transparent Sorting: Per Strip Automatic Frame Skipping: Disabled Shadows: ✗ Fog: ✗ Widescreen: ✓ Texture Filtering: Default Use Mipmaps: ✗ Use Simple Shaders: ✗ VSync: ✓ Show FPS Counter: ✓ Show VMU In-game: ✗ Rotate screen 90°: ✗ Delay Frame Swapping: ✗ Native Depth Interpolation: ✗ Internal Resolution: 640x480 (Native) Horizontal stretching: 133 Frame Skipping: 0 Copy to VRAM ✗ Texture Upscaling: 1 Texture Max Size: 256 Max Threads: 3 Load Custom Textures: ✗
-Audio- Enable DSP: ✗
-Advanced- CPU Mode: Dynarec Idle Skip: ✓ Float Ops Gamehack: ✓ Use Neon SIMD: ✓ Downclock Ratio: 2.480 Self-Modifying Code Checks: Off Multi-Threaded Emulation: On
Label: Ingame (high)
V1.03, run very better, but prefered this port rvgl!;)
No issues and no graphical glitches. For some people it might actually be playable.
[Game] Format: GDI Region: PAL
[Speed] Menu: 25 FPS Cutscenes/FMV: 9-25 FPS Game: 10-25 FPS
[Settings] -General- Broadcast: Default Region: Default Cable: TV Composite
-Video- Transparent Sorting: Per Strip Automatic Frame Skipping: Disabled Shadows: ✗ Fog: ✗ Widescreen: ✓ Texture Filtering: Default Use Mipmaps: ✗ Use Simple Shaders: ✗ VSync: ✓ Show FPS Counter: ✓ Show VMU In-game: ✗ Rotate screen 90°: ✗ Delay Frame Swapping: ✗ Native Depth Interpolation: ✗ Internal Resolution: 640x480 (Native) Horizontal stretching: 133 Frame Skipping: 0 Copy to VRAM ✗ Texture Upscaling: 1 Texture Max Size: 256 Max Threads: 3 Load Custom Textures: ✗
-Audio- Enable DSP: ✗
-Advanced- CPU Mode: Dynarec Idle Skip: ✓ Float Ops Gamehack: ✓ Use Neon SIMD: ✓ Downclock Ratio: 2.480 Self-Modifying Code Checks: Off Multi-Threaded Emulation: On
Label: Ingame (high)