While menus and UI run fantastic at fullspeed 60fps, gameplay and difficulty selection run from 37-56fps with the majority staying around low 40s making it very unplayable.
Menus/UI - (Fullspeed 60fps)
Pre-rendered cutscenes - (19-44fps with horrible audio crackling, also are unskippable)
Gameplay - (37-56fps with horrible audio crackling at all times.)
Game Tag - in Game High
Settings Used
Video - Transpararent Sorting (Per Strip)
Automatic Frame Skipping (Maximum)
Shadows (On)
Fog (On)
Widescreen (On, looks great during gameplay)
Texture Filtering (Default)
Use Simple Shaders (On)
Use Mipmaps (On)
Native Depth Interpolation (On)
Delay Frame Swapping (On)
Internal Resolution (Native)
Frame Skipping (0)
Advanced -
Dynarec (On)
Idle Skip (On)
Neon Use SIMD (On)
Downclock Ratio - (1.480)
Self-Modifying Code Checks: (Off)
Other - Multi-Threaded Emulation (On)
While menus and UI run fantastic at fullspeed 60fps, gameplay and difficulty selection run from 37-56fps with the majority staying around low 40s making it very unplayable.
Menus/UI - (Fullspeed 60fps)
Pre-rendered cutscenes - (19-44fps with horrible audio crackling, also are unskippable)
Gameplay - (37-56fps with horrible audio crackling at all times.)
Game Tag - in Game High
Settings Used Video - Transpararent Sorting (Per Strip) Automatic Frame Skipping (Maximum) Shadows (On) Fog (On) Widescreen (On, looks great during gameplay) Texture Filtering (Default) Use Simple Shaders (On) Use Mipmaps (On) Native Depth Interpolation (On) Delay Frame Swapping (On) Internal Resolution (Native) Frame Skipping (0)
Advanced - Dynarec (On) Idle Skip (On) Neon Use SIMD (On) Downclock Ratio - (1.480) Self-Modifying Code Checks: (Off) Other - Multi-Threaded Emulation (On)