Open Brandonheat8 opened 1 year ago
Very fun demo of what could have been for a Castlevania on the Dreamcast.
Menus/UI - (30fps for the logos and menus)
Gameplay - (12-30fps with it mostly staying around the low 20s depending on the what effects are on screen or character models, still very playable)
NOTE: The menu option "Corridor" will the crash the system due to this being a Prototype build.
Game Tag - Playable
Settings Used Video - Transpararent Sorting (Per Strip) Automatic Frame Skipping (Maximum) Shadows (On) Fog (On) Widescreen (On, looks fantastic) Texture Filtering (Default) Use Simple Shaders (On) Use Mipmaps (Off) Native Depth Interpolation (On) Delay Frame Swapping (On) Internal Resolution (Native) Frame Skipping (0)
Advanced - Dynarec (On) Idle Skip (On) Neon Use SIMD (On) Float Ops Gamehack (On) Downclock Ratio - (1.520) Self-Modifying Code Checks: (Reduced) Other - Multi-Threaded Emulation (On)
Very fun demo of what could have been for a Castlevania on the Dreamcast.
Menus/UI - (30fps for the logos and menus)
Gameplay - (12-30fps with it mostly staying around the low 20s depending on the what effects are on screen or character models, still very playable)
NOTE: The menu option "Corridor" will the crash the system due to this being a Prototype build.
Game Tag - Playable
Settings Used Video - Transpararent Sorting (Per Strip) Automatic Frame Skipping (Maximum) Shadows (On) Fog (On) Widescreen (On, looks fantastic) Texture Filtering (Default) Use Simple Shaders (On) Use Mipmaps (Off) Native Depth Interpolation (On) Delay Frame Swapping (On) Internal Resolution (Native) Frame Skipping (0)
Advanced - Dynarec (On) Idle Skip (On) Neon Use SIMD (On) Float Ops Gamehack (On) Downclock Ratio - (1.520) Self-Modifying Code Checks: (Reduced) Other - Multi-Threaded Emulation (On)
![2022-08-27-150535](https://user-images.githubusercontent.com/76890866/187049872-eb6a6ee8-e857-4a87-8aea-c84fb001430f.jpg)