Unfortunately terrible across the board even in menus, cutscenes and gameplay.
Menus/UI - (40-60fps with terrible dips on every transitions and constant audio crackling)
Pre-rendered cutscenes - (7-45fps constantly all over the place with terrible audio stuttering)
Gameplay - (13-45fps with it hovering in the mid 30s mostly with terrible audio and certain attacks can bring the framerate down soo hard it will freeze for a few seconds but no full on crashes.)
Game Tag - In Game High
Settings Used
Video - Transpararent Sorting (Per Strip)
Automatic Frame Skipping (Maximum)
Shadows (On)
Fog (On)
Widescreen (On)
Texture Filtering (Default)
Use Simple Shaders (On)
Use Mipmaps (On)
Native Depth Interpolation (On)
Delay Frame Swapping (On)
Internal Resolution (Native)
Frame Skipping (0)
Advanced -
Dynarec (On)
Idle Skip (On)
Neon Use SIMD (On)
Downclock Ratio - (1.480)
Self-Modifying Code Checks: (Off)
Other - Multi-Threaded Emulation (On)
Unfortunately terrible across the board even in menus, cutscenes and gameplay.
Menus/UI - (40-60fps with terrible dips on every transitions and constant audio crackling)
Pre-rendered cutscenes - (7-45fps constantly all over the place with terrible audio stuttering)
Gameplay - (13-45fps with it hovering in the mid 30s mostly with terrible audio and certain attacks can bring the framerate down soo hard it will freeze for a few seconds but no full on crashes.)
Game Tag - In Game High
Settings Used Video - Transpararent Sorting (Per Strip) Automatic Frame Skipping (Maximum) Shadows (On) Fog (On) Widescreen (On) Texture Filtering (Default) Use Simple Shaders (On) Use Mipmaps (On) Native Depth Interpolation (On) Delay Frame Swapping (On) Internal Resolution (Native) Frame Skipping (0)
Advanced - Dynarec (On) Idle Skip (On) Neon Use SIMD (On) Downclock Ratio - (1.480) Self-Modifying Code Checks: (Off) Other - Multi-Threaded Emulation (On)