Great game, but due to a consistently low framerate during gameplay with very rare spikes up to fullspeed, which brings audio crackling and constant dips, it's not a very enjoyable experience.
Menus/UI - (60fps which is fullspeed for menus but with audio crackling during transitions.)
Cutscenes - (17-30fps, 30fps is fullspeed for in-game cutscenes and some of the time it can hit fullspeed but for the vast majority it will be in the mid 20s.)
Gameplay - (12-30fps, mostly staying around mid 20s and then dipping when a lot of enemies are on screen which is a lot of the time since this is a 3D brawler, no crashes to speak of.)
Game Tag - In-Game High
Settings Used
Video - Transpararent Sorting (Per Strip)
Automatic Frame Skipping (Maximum)
Shadows (On)
Fog (On)
Widescreen (On, some elements like cutscenes will have borders but gameplay looks fantastic)
Texture Filtering (Default)
Use Simple Shaders (On)
Use Mipmaps (On)
Native Depth Interpolation (On)
Delay Frame Swapping (On)
Internal Resolution (Native)
Frame Skipping (0)
Advanced -
Dynarec (On)
Idle Skip (On)
Neon Use SIMD (On)
Downclock Ratio - (1.480)
Self-Modifying Code Checks: (Off)
Other - Multi-Threaded Emulation (On)
Great game, but due to a consistently low framerate during gameplay with very rare spikes up to fullspeed, which brings audio crackling and constant dips, it's not a very enjoyable experience.
Menus/UI - (60fps which is fullspeed for menus but with audio crackling during transitions.)
Cutscenes - (17-30fps, 30fps is fullspeed for in-game cutscenes and some of the time it can hit fullspeed but for the vast majority it will be in the mid 20s.)
Gameplay - (12-30fps, mostly staying around mid 20s and then dipping when a lot of enemies are on screen which is a lot of the time since this is a 3D brawler, no crashes to speak of.)
Game Tag - In-Game High
Settings Used Video - Transpararent Sorting (Per Strip) Automatic Frame Skipping (Maximum) Shadows (On) Fog (On) Widescreen (On, some elements like cutscenes will have borders but gameplay looks fantastic) Texture Filtering (Default) Use Simple Shaders (On) Use Mipmaps (On) Native Depth Interpolation (On) Delay Frame Swapping (On) Internal Resolution (Native) Frame Skipping (0)
Advanced - Dynarec (On) Idle Skip (On) Neon Use SIMD (On) Downclock Ratio - (1.480) Self-Modifying Code Checks: (Off) Other - Multi-Threaded Emulation (On)
![2022-08-09-153536](https://user-images.githubusercontent.com/76890866/183775128-ba204893-c33b-4923-975a-e9b09c24858c.jpg)