Great game love the destruction, but due to consistent low framerate during cutscenes in gameplay, it's not the best experience but still can be fun.
Menus/UI - (60fps fullspeed, with some hitches during transitions)
Cutscenes - (20-38fps with constant audio crackling)
Gameplay - (17-50fps mostly hanging around the mid 30s if ahead in a lap otherwise will be very slow, if you're able to get into 1st place it can reach the low 40s with some rare highs to 50, fun but inconsistent.)
Game Tag - In-Game High
Settings Used
Video - Transpararent Sorting (Per Strip)
Automatic Frame Skipping (Maximum)
Shadows (On)
Fog (On)
Widescreen (On, or Off looks decent either way but some turns can look weird in Widescreen)
Texture Filtering (Default)
Use Simple Shaders (On)
Use Mipmaps (Off)
Native Depth Interpolation (On)
Delay Frame Swapping (On)
Internal Resolution (Native)
Frame Skipping (0)
Advanced -
Dynarec (On)
Idle Skip (On)
Neon Use SIMD (On)
Float Ops Gamehack (On)
Downclock Ratio - (1.480)
Self-Modifying Code Checks: (Off)
Other - Multi-Threaded Emulation (On)
Great game love the destruction, but due to consistent low framerate during cutscenes in gameplay, it's not the best experience but still can be fun.
Menus/UI - (60fps fullspeed, with some hitches during transitions)
Cutscenes - (20-38fps with constant audio crackling)
Gameplay - (17-50fps mostly hanging around the mid 30s if ahead in a lap otherwise will be very slow, if you're able to get into 1st place it can reach the low 40s with some rare highs to 50, fun but inconsistent.)
Game Tag - In-Game High
Settings Used Video - Transpararent Sorting (Per Strip) Automatic Frame Skipping (Maximum) Shadows (On) Fog (On) Widescreen (On, or Off looks decent either way but some turns can look weird in Widescreen) Texture Filtering (Default) Use Simple Shaders (On) Use Mipmaps (Off) Native Depth Interpolation (On) Delay Frame Swapping (On) Internal Resolution (Native) Frame Skipping (0)
Advanced - Dynarec (On) Idle Skip (On) Neon Use SIMD (On) Float Ops Gamehack (On) Downclock Ratio - (1.480) Self-Modifying Code Checks: (Off) Other - Multi-Threaded Emulation (On)
![2022-08-11-145935](https://user-images.githubusercontent.com/76890866/184252163-9e28350e-ded3-4dcd-af00-ef3d071752aa.jpg)