Really fun game and amazing performance! Besides the cg cutscenes at the start of the game it runs fantastic unfortunately some of the Track & Field events do not run at fullspeed and as such have crackling audio and dips but can still be pretty fun.
NOTE: for this game fullspeed is 50fps using the PAL, RGB component mode settings under general
Menus/UI - (Fullspeed)
Cutscenes - (20-30fps with audio crackling, but skippable)
Gameplay - (Fullspeed 50fps for most events, out of the 8+ events, around 3 have dips and slowdown issues during fast gameplay so mid 30s to high 40s, but most are perfectly playable)
Game Tag - Playable
Settings Used
Video - Transpararent Sorting (Per Strip)
Broadcast - (PAL)
Cable - (RGB Component)
Automatic Frame Skipping (Maximum)
Shadows (On)
Fog (On)
Widescreen (On, some elements will have borders but majority looks just fine)
Texture Filtering (Default)
Use Simple Shaders (On)
Use Mipmaps (On)
Native Depth Interpolation (On)
Delay Frame Swapping (On)
Internal Resolution (Native)
Frame Skipping (0)
Advanced -
Dynarec (On)
Idle Skip (On)
Neon Use SIMD (On)
Float Ops Gamehack (On)
Downclock Ratio - (1.480)
Self-Modifying Code Checks: (Off)
Other - Multi-Threaded Emulation (On)
Really fun game and amazing performance! Besides the cg cutscenes at the start of the game it runs fantastic unfortunately some of the Track & Field events do not run at fullspeed and as such have crackling audio and dips but can still be pretty fun.
NOTE: for this game fullspeed is 50fps using the PAL, RGB component mode settings under general
Menus/UI - (Fullspeed)
Cutscenes - (20-30fps with audio crackling, but skippable)
Gameplay - (Fullspeed 50fps for most events, out of the 8+ events, around 3 have dips and slowdown issues during fast gameplay so mid 30s to high 40s, but most are perfectly playable)
Game Tag - Playable
Settings Used Video - Transpararent Sorting (Per Strip) Broadcast - (PAL) Cable - (RGB Component) Automatic Frame Skipping (Maximum) Shadows (On) Fog (On) Widescreen (On, some elements will have borders but majority looks just fine) Texture Filtering (Default) Use Simple Shaders (On) Use Mipmaps (On) Native Depth Interpolation (On) Delay Frame Swapping (On) Internal Resolution (Native) Frame Skipping (0)
Advanced - Dynarec (On) Idle Skip (On) Neon Use SIMD (On) Float Ops Gamehack (On) Downclock Ratio - (1.480) Self-Modifying Code Checks: (Off) Other - Multi-Threaded Emulation (On)
![2022-08-11-154632](https://user-images.githubusercontent.com/76890866/184256611-b2964d66-4293-4bae-80b2-3e49c2db2068.jpg)