GDI and CDI versions are crashing upon selecting game mode, CHD after making a save in VMU. Tested on every combination of settings.
[Game]
Format: GDI, CDI, CHD
Region: PAL
[Speed]
Menu: 50 FPS
Cutscenes/FMV: -
Game: -
[Settings]
-General-
Broadcast: Default
Region: Default
Cable: TV Composite
-Video-
Transparent Sorting: Any
Automatic Frame Skipping: Disabled
Shadows: Any
Fog: Any
Widescreen: ✗
Texture Filtering: Default
Use Mipmaps: Any
Use Simple Shaders: Any
VSync: ✓
Show FPS Counter: ✓
Show VMU In-game: ✗
Rotate screen 90°: ✗
Delay Frame Swapping: ✓
Native Depth Interpolation: ✗
Internal Resolution: 640x480 (Native)
Horizontal stretching: 133
Frame Skipping: 0
Render to Texture: ✗
Texture Upscaling: 1
Texture Max Size: 256
Max Threads: 3
Load Custom Textures: ✗
-Audio-
Enable DSP: ✗
-Advanced-
CPU Mode: Dynarec
Idle Skip: ✓
Float Ops Gamehack: Any
Use Neon SIMD: Any
Downclock Ratio: 1.500
Self-Modifying Code Checks: Any
Multi-Threaded Emulation: On
GDI and CDI versions are crashing upon selecting game mode, CHD after making a save in VMU. Tested on every combination of settings.
[Game] Format: GDI, CDI, CHD Region: PAL
[Speed] Menu: 50 FPS Cutscenes/FMV: - Game: -
[Settings] -General- Broadcast: Default Region: Default Cable: TV Composite
-Video- Transparent Sorting: Any Automatic Frame Skipping: Disabled Shadows: Any Fog: Any Widescreen: ✗ Texture Filtering: Default Use Mipmaps: Any Use Simple Shaders: Any VSync: ✓ Show FPS Counter: ✓ Show VMU In-game: ✗ Rotate screen 90°: ✗ Delay Frame Swapping: ✓ Native Depth Interpolation: ✗ Internal Resolution: 640x480 (Native) Horizontal stretching: 133 Frame Skipping: 0 Render to Texture: ✗ Texture Upscaling: 1 Texture Max Size: 256 Max Threads: 3 Load Custom Textures: ✗
-Audio- Enable DSP: ✗
-Advanced- CPU Mode: Dynarec Idle Skip: ✓ Float Ops Gamehack: Any Use Neon SIMD: Any Downclock Ratio: 1.500 Self-Modifying Code Checks: Any Multi-Threaded Emulation: On
Label: Crash