Open DarrenWarrenV opened 1 year ago
Game has some glitches during the mission briefing and selecting a plane, other than that it's all good.
[Game] Format: GDI Region: PAL
[Speed] Menu: 50 FPS Cutscenes/FMV: 46-50 FPS Game: 40-50 FPS
[Settings] -General- Broadcast: Default Region: Default Cable: TV Composite
-Video- Transparent Sorting: Per Strip Automatic Frame Skipping: Disabled Shadows: ✓ Fog: ✓ Widescreen: ✗ Texture Filtering: Default Use Mipmaps: ✓ Use Simple Shaders: ✓ VSync: ✓ Show FPS Counter: ✓ Show VMU In-game: ✗ Rotate screen 90°: ✗ Delay Frame Swapping: ✓ Native Depth Interpolation: ✓ Internal Resolution: 640x480 (Native) Horizontal stretching: 133 Frame Skipping: 0 Render to Texture: ✗ Texture Upscaling: 1 Texture Max Size: 256 Max Threads: 3 Load Custom Textures: ✗
-Audio- Enable DSP: ✗
-Advanced- CPU Mode: Dynarec Idle Skip: ✓ Float Ops Gamehack: ✓ Use Neon SIMD: ✓ Downclock Ratio: 1.500 Self-Modifying Code Checks: Off Multi-Threaded Emulation: On
Label: Playable
Game has some glitches during the mission briefing and selecting a plane, other than that it's all good.
[Game] Format: GDI Region: PAL
[Speed] Menu: 50 FPS Cutscenes/FMV: 46-50 FPS Game: 40-50 FPS
[Settings] -General- Broadcast: Default Region: Default Cable: TV Composite
-Video- Transparent Sorting: Per Strip Automatic Frame Skipping: Disabled Shadows: ✓ Fog: ✓ Widescreen: ✗ Texture Filtering: Default Use Mipmaps: ✓ Use Simple Shaders: ✓ VSync: ✓ Show FPS Counter: ✓ Show VMU In-game: ✗ Rotate screen 90°: ✗ Delay Frame Swapping: ✓ Native Depth Interpolation: ✓ Internal Resolution: 640x480 (Native) Horizontal stretching: 133 Frame Skipping: 0 Render to Texture: ✗ Texture Upscaling: 1 Texture Max Size: 256 Max Threads: 3 Load Custom Textures: ✗
-Audio- Enable DSP: ✗
-Advanced- CPU Mode: Dynarec Idle Skip: ✓ Float Ops Gamehack: ✓ Use Neon SIMD: ✓ Downclock Ratio: 1.500 Self-Modifying Code Checks: Off Multi-Threaded Emulation: On
Label: Playable