Closed Creckeryop closed 6 years ago
That check was meant to be used for rectangles originally and got added to lines too. It's performed by lpp-3ds too. Btw, at least on Vita, i think it's irrelevant and can be removed. Have to do some further tests. In the meantime, can you post your code?
while true do
pad = Controls.read()
Graphics.initBlend()
Graphics.drawLine(0,960,544,0,Color.new(255,255,255)) -- "/"
Graphics.drawLine(0,960,0,544,Color.new(255,255,255)) -- "\"
Screen.clear()
Graphics.termBlend()
if Controls.check(pad, SCE_CTRL_START) and Controls.check(pad, SCE_CTRL_START) then
System.exit()
end
Screen.flip()
oldpad = pad
end
This code have to Give Cross like this, but it gives
Should be addressed with https://github.com/Rinnegatamante/lpp-vita/commit/432e12c57135f1a79ea2efcf06f2d2cdc9ffb842 and available in next nightly.
Can't draw " / " line. if i draw " / " line i am getting " \ " line. Maybe it's because you're switching y1 and y2 (if y2 < y1) in LuaGraphics.cpp (127 - 131) Lines last nightly build