Closed suLac4ever closed 5 years ago
That's normal.
I've found out, that this depends on the stock quake2.exe, where it's kinda hardwired, that the gunmodel isn't drawn on a fov higher than 90. But there is a way to get rid of this quite pointless restriction: By hex-editing the stock executable you can higher the value (which makes the weapon disapear) up to 179. https://steamcommunity.com/sharedfiles/filedetails/?id=248035586 -> look for "See gun with wide FOV"
Wouldn't that be also possible within your port? You compile your own executable for the Vita, don't you?
Weapon gets distorted with high FOV values, that's why its rendering is disabled in vanilla Quake II.
Do you think it would be possible to fix that in your port for the Vita?
The distortion is already fixed with latest release in theory.
So would removing the weapon visibility restriction at high FOV values also be possible for the Vita port?
Changing the FOV to higher values (110/120) leads to invisibility of the gun. v2.0 Vita slim