Rinnegatamante / vitaQuakeII

Quake II port for PSVITA.
GNU General Public License v2.0
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FOV #24

Closed suLac4ever closed 5 years ago

suLac4ever commented 5 years ago

Changing the FOV to higher values (110/120) leads to invisibility of the gun. v2.0 Vita slim

Rinnegatamante commented 5 years ago

That's normal.

suLac4ever commented 5 years ago

I've found out, that this depends on the stock quake2.exe, where it's kinda hardwired, that the gunmodel isn't drawn on a fov higher than 90. But there is a way to get rid of this quite pointless restriction: By hex-editing the stock executable you can higher the value (which makes the weapon disapear) up to 179. https://steamcommunity.com/sharedfiles/filedetails/?id=248035586 -> look for "See gun with wide FOV"

Wouldn't that be also possible within your port? You compile your own executable for the Vita, don't you?

Rinnegatamante commented 5 years ago

Weapon gets distorted with high FOV values, that's why its rendering is disabled in vanilla Quake II.

suLac4ever commented 5 years ago

Do you think it would be possible to fix that in your port for the Vita?

Rinnegatamante commented 5 years ago

The distortion is already fixed with latest release in theory.

suLac4ever commented 5 years ago

So would removing the weapon visibility restriction at high FOV values also be possible for the Vita port?