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Riot Games Developer Ecosystem Bug Reporting
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[BUG] random 503 Service Unavailable - TFT V1, TW region #849

Closed sisyphusla closed 11 months ago

sisyphusla commented 12 months ago

Bug Description

Sometimes the response to a TFTV1 API request is 503. This occurs in the TW region and appears to be random, with no rate limit exceeded. I encounter a random 503 error regardless of whether I am using the DEVELOPMENT API KEY or the PRODUCTION API KEYS. On my website, I utilize the following APIs:

Problem Description

Most developers do not expect a 503 error and are often unprepared to handle it appropriately, resulting in repeated retries of the request. I randomly tested by /tft/summoner/v1/summoners/by-name/{summonerName} the TFT API of several servers and found several routes that would return 503: VN2 SG2 PH2 TH2 TW2. And routes that normally returned 200: BR1 KR OC1 JP1 NA1 TR1 LA1

Expected Result

Actual Result

Developer Impact

This issue consistently affects every API call, causing significant operational disruptions. The inability to process requests results in my code not functioning as intended.

My member ID : 580899 APP ID : 651572

JackWillz commented 12 months ago

Confirmed also for SUMMONER-V4 for VN & TW

xSoundbreaker commented 11 months ago

Hello. Me and a friend are trying to create a bot but we are also getting error 503 for PH2. We are getting error 503 on the following APIs:

1) https://na1.api.riotgames.com/lol/summoner/v4/summoners/by-name/ 2) https://na1.api.riotgames.com/lol/league/v4/entries/by-summoner/%7BsummonerId%7D 3) https://na1.api.riotgames.com/tft/league/v1/entries/by-summoner/%7BsummonerId%7D

We changed to NA1 for the meantime and we're getting 200.

nhayhoc commented 11 months ago

confirm in VN

tisbells commented 11 months ago

Hey there, we're looking into this and will let you know when we have updates

exzib commented 11 months ago

Also having this issue, eating up our queue workers due to retries :(

f3ar161 commented 11 months ago

Quick update here, the root cause was probably due to some updated regions. Now everything is back to normal.