RiptideNetworking / Riptide

Lightweight C# networking solution for multiplayer games.
https://riptide.tomweiland.net
MIT License
1.06k stars 141 forks source link

Exposed Peer.TimeoutTime for connections #98

Closed xzippyzachx closed 1 year ago

xzippyzachx commented 1 year ago

This is for feature request https://github.com/RiptideNetworking/Riptide/issues/97

tom-weiland commented 1 year ago

Peer.TimeoutTime = value; will have the same effect as setting the Server's or Client's TimeoutTime property as they both inherit from Peer.

If I understand correctly, you want to be able to set the timeout time for an individual connection without it affecting all other clients' time out times, right?

Also for future reference, please follow the commit message formatting guidelines in the future 😅

xzippyzachx commented 1 year ago

Yes, the ability to set the timeout time for an individual connection without it affecting all other clients' time out times.

xzippyzachx commented 1 year ago

Closing this pull request since the proposed changes are not doing what was intended