Quickstart: A rapid tutorial that brings them from totally clueless -> able to mess around with things.
Set up game, template character, editor, mess with movement, mess with normals, basic attack_update stuff, edit an animation. Each section links to where they can learn more in the learning paths below.
Process: A guide to follow when actually making a character (not just getting your feet wet). Run an example character through the entire process as side notes.
Mindset, agile stuff, core character design
for section in (visuals, specials, movement, normals):
Overview, design, implementation (linking to relevant parts of the learning paths below), iteration+testing
Release and after
Programming learning path: What I have now, but splitting up some page and reordering to make it better for new programmers.
Programming docs: The current scripts section + function documentation
Programming recipes: Recommended methods to creating common character features, kept short and searchable. Ideally should use library functions rather than copypaste.
Art learning path: Art fundamentals, pixel art fundamentals, rivals specific. Animation fundamentals, fighting game animation fundamentals, rivals specific.
Quickstart: A rapid tutorial that brings them from totally clueless -> able to mess around with things.
Process: A guide to follow when actually making a character (not just getting your feet wet). Run an example character through the entire process as side notes.
Programming learning path: What I have now, but splitting up some page and reordering to make it better for new programmers.
Programming docs: The current scripts section + function documentation
Programming recipes: Recommended methods to creating common character features, kept short and searchable. Ideally should use library functions rather than copypaste.
Art learning path: Art fundamentals, pixel art fundamentals, rivals specific. Animation fundamentals, fighting game animation fundamentals, rivals specific.