Open ib00 opened 9 months ago
Hi,
I haven't seen a follow-up paper yet, but there is an improved version of this model in Blender, including near-field extension, reduced energy loss (accounting for a 4th lobe and multi-scattering) and some simplified computation. Most of the code you can fined here: https://projects.blender.org/blender/blender/src/branch/main/intern/cycles/kernel/closure/bsdf_principled_hair_huang.h https://projects.blender.org/blender/blender/src/branch/main/intern/cycles/kernel/svm/closure.h
Cool, that's a great improvement.
You still recommend dropping pdf and replacing it with approximation? What is the replacement for it?
Hey,
it should be possible to calculate the stochastic pdf, but I haven't got around to do it yet. Will look into it when I have the time. In Blender simply pdf = 1 is used.
Is this model still the state-of-the-art or has there been some improvements over your model?
Thanks.