Rivmun / SuperFancyCloudsRefabricated

A unofficial multiloader port of Minecraft quilt-side mod SuperFancyClouds.
MIT License
5 stars 1 forks source link

breaks on servers #16

Closed Aces-and-Jacks closed 1 year ago

Aces-and-Jacks commented 1 year ago

https://mclo.gs/Z7UNuOw

coornio commented 1 year ago

Maaaaaaaaaaay wanna post a log when you are only running the bare minimum of mods required to reproduce the crash, as a precaution. There may very well be some conflict, even if it only occurs in multiplayer.

Aces-and-Jacks commented 1 year ago

I'll do a bare minimum test and send it later

Aces-and-Jacks commented 1 year ago

https://mclo.gs/He8f6D2

shorter

Aces-and-Jacks commented 1 year ago

dropped a considerable amount of mods but probably not the bare minimum. If you want me to go shorter I can

Rivmun commented 1 year ago

I found that the non-host client cannot access to ServerWorld. It's private and hidden in server unless I make a little server-side things to send it out. But this is not necessary for a pure client-side visual effect mod. I'll disable pre-detect feature that depends on ServerWorld on non-host client.

Aces-and-Jacks commented 1 year ago

So you'll have it completely disabled?

Or maybe have it disabled for now until maybe adding a function to detect if the mod is being used between client and server? So like if you have it on your own world it'd automatically detect that and enable the feature

Rivmun commented 1 year ago

Yep, pre-detect feature only runs when you play with integrated server now. Specifically, you need in single play, or be the host in multiplayer to use this feature.

Aces-and-Jacks commented 1 year ago

Would it be possible to install this mod server side then?

Aces-and-Jacks commented 1 year ago

But this is not necessary for a pure client-side visual effect mod.

Wasn't sure if you meant you weren't going to have it as a server side as well or leave it as is

Rivmun commented 1 year ago

This mod is always client-side only.

---- Replied Message ---- | From | @.> | | Date | 02/11/2023 11:50 | | To | @.> | | Cc | @.>、State @.> | | Subject | Re: [Rivmun/SuperFancyCloudsRefabricated] breaks on servers (Issue #16) |

But this is not necessary for a pure client-side visual effect mod.

Wasn't sure if you meant you weren't going to have it as a server side or leave it as is

— Reply to this email directly, view it on GitHub, or unsubscribe. You are receiving this because you modified the open/close state.Message ID: @.***>

Rivmun commented 1 year ago

However, if you want to synchronize the cloud between clients connect to a same server (This is a very attractive feature that few mods can achieve it), open a new issue and I'll considering and learn how to do it.😀