Open RobChiocchio opened 7 months ago
"It's still recommended to use GCC for production builds as they can be compiled using link-time optimization, making the resulting binaries smaller and faster."
https://docs.godotengine.org/en/stable/contributing/development/compiling/compiling_for_linuxbsd.html#using-clang-and-lld-for-faster-development
"It's still recommended to use GCC for production builds as they can be compiled using link-time optimization, making the resulting binaries smaller and faster."
https://docs.godotengine.org/en/stable/contributing/development/compiling/compiling_for_linuxbsd.html#using-clang-and-lld-for-faster-development