RobChiocchio / steamrt-godot

http://robch.io/steamrt-godot/
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Clang vs GCC #37

Open RobChiocchio opened 7 months ago

RobChiocchio commented 7 months ago

"It's still recommended to use GCC for production builds as they can be compiled using link-time optimization, making the resulting binaries smaller and faster."

https://docs.godotengine.org/en/stable/contributing/development/compiling/compiling_for_linuxbsd.html#using-clang-and-lld-for-faster-development