Closed AlexanderDzhoganov closed 8 years ago
Yes ist figured out ;) The game answers, which type of it is (PC/PS4) and if its busy or not (another client attached) So no relay is required but, your host should answer on broadcast request. So your server ist displayed as discovered host.
That's correct! The relay's primary purpose is figuring out the protocol without interfering app <-> game. Writing a client is our next big step and doesn't require the UDP relay. We only need to be able to discover running games on the network, which requires a client socket.
Has anyone figured out what (if any) data gets passed through the UDP socket?