RobProductions / OpenGraphGUI

An open-source Editor GUI for use with Unity's URP ShaderGraphs. This project aims to clean up the look of Material Properties while providing ease-of-use to developers via tagging.
MIT License
28 stars 1 forks source link

Cant use boolean node anymore #7

Closed weareedt closed 11 months ago

weareedt commented 1 year ago

When using the boolean node the checkbox will become a float.

RobProductions commented 1 year ago

Will take a look at this when I update Vectors, appreciate your patience and thanks for letting me know!

RobProductions commented 11 months ago

Hey @weareedt , apologies for the long delay but I've finally had some time to take a look at this now that I'm between projects. I discovered that Unity's confusing naming schemes caused me to pick MaterialEditor.DefaultShaderProperty() as opposed to MaterialEditor.ShaderProperty() when rendering the "final" property to the Inspector. The former doesn't work with Booleans apparently, so I just swapped it out.

The issue is now fixed in the latest release named 1.3.0 so feel free to check it out and thanks again for reporting this!