RobRendell / gTove

A simple virtual gaming tabletop webapp in 3D, using Google Drive as the backing store.
MIT License
58 stars 14 forks source link

Dice Palate #11

Open aramis-erak opened 4 years ago

aramis-erak commented 4 years ago

This is both a "This has annoying behaviors" and "Feature request"...

If the palate isn't popped out to a separate window, and pool mode isn't set, it's closing the palate If the palate is popped out, I can't use full screen. The default view when I open the palate doesn't show me all the dice icons. Which means I have to scroll it or expand it to see the most common rolled die in D&D derivatives: The d20. The default view doesn't show the recent rolls ticker, again due to large dice icons.

It would be nice to be able to pop the dice palate out into a side-tray, in the same manner as the main tools tray. It would be nice if the palate/tray was two panes, one for the dice icon, one for the recent rolls ticker. It would be nice to have a smaller dice icons preference option.

RobRendell commented 4 years ago

Coincidentally, I've just been doing updates on the dice rolling parts of the app. In the latest version 484:

Docking the dice bag in the window would be an interesting enhancement... I'll add that to the TODO.

I'll have to think about whether it would be good to separate the results and the dice buttons. I might ask folks on my Discord server what they think.

Smaller dice icons on mobile devices makes sense - it would be simple enough to just have a CSS rule to scale down the existing icons. Added to the TODO.

aramis-erak commented 4 years ago

I'm on a 15" laptop, 1920x1080, but at 125% display to make the display readable.

I'll note as well - the chrome size adjustments are countered by the app.

RobRendell commented 4 years ago

By "make the display readable" - which parts of the display are you having difficulty reading?

Note that you can adjust the font size of the labels on the tabletop using the slider on the top-left corner.

aramis-erak commented 4 years ago

Making text readable to my poor (and getting worse) eyesight. Nice touch on the dimming non-read faces - my players loved it last night. We had a possibly related issue, which I'll add separately.