Open StephenYu-R opened 1 year ago
RigidBody3D, as a Node3D in the scene tree, implements 3D physics. Movement and collision will be calculated w.r.t. an applied command. In sense of a robot, any RigidBody3D should be attached to a parented Joint3D, otherwise it's floating.
RigidBody3D, as a Node3D in the scene tree, implements 3D physics. Movement and collision will be calculated w.r.t. an applied command. In sense of a robot, any RigidBody3D should be attached to a parented Joint3D, otherwise it's floating.