RobSimulatorGroup / gobot

Go, robot go!
GNU Lesser General Public License v3.0
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Add RigidBody3D #66

Open StephenYu-R opened 1 year ago

StephenYu-R commented 1 year ago

RigidBody3D, as a Node3D in the scene tree, implements 3D physics. Movement and collision will be calculated w.r.t. an applied command. In sense of a robot, any RigidBody3D should be attached to a parented Joint3D, otherwise it's floating.