Open GoogleCodeExporter opened 8 years ago
pausing a game should only be allowed in-between the turns but not during a
turn. (so that people can't cheat... e.g. use incr. time and parachute when
they otherwise would be too slow)
Original comment by sheepyluva
on 24 Jan 2011 at 8:33
I see no reason for a pause option in multiplayer.
It can easily be exploited to bug everyone and griefing.
One possible implementation would be a pause-voting system, where if everyone
agreed to it, the game would be paused for 60 sec. with no exeptions, as other
people might use the 60 sec to do things themselves. Also it could only be used
once and not right before the user's turn.
Original comment by inufa...@gmail.com
on 21 Jul 2011 at 2:25
voting probably makes sense but i think it does not deserve such complexity.
btw is 60sec enough to take a c#($?
Original comment by jose1...@gmail.com
on 21 Jul 2011 at 4:31
I often play with friends over the Internet; not being able to pause is often a
cause of grief for all of us. Sometimes we need to stop to go to the toilet,
tend to something in the house, or any other number of things. If the room
owner could pause the game, then one of us would say in chat something like "I
need to go to the toilet... badly." and the room owner would pause the game.
Chat should still be usable, so that the players can let the room owner know
when they're ready to start again (and to just chat during the break). I think
a turn-based game be pausable. It's not as if Hedgewars is a FPS.
Original comment by aidalghoul
on 21 Jul 2011 at 7:29
Now, I never had that problem, because for some reason I think about going to
the bathroom before or after a game and I'm pretty sure I can hold it for way
longer than 30 minutes, not that matches even take that long, but this is not
the point at all!
One of the main points is, why make 1 to 7 people waste their time because of 1?
If there are loads of people, you'll have around 2 to 3 minutes at least until
it's your turn, if there are only 2 or 3, you can easily restart or finish the
game, as those games are pretty short anyway.
This reminds me back in Final Fantasy XI, when one member would would ask for a
smoke break and tried to make the other 5 people lose around 10 to 30 minutes
of their time because of him\her. Every time I was the leader I'd immediately
kick and blacklisted the moron so I'd would never play with them again! I
really couldn't care less about people who don't respect others time.
All this being said, I'm not defending it should not be implemented, on the
contrary.
I'm just saying such a feature can be nice for some particular occasions, tho
it needs consent from everyone without exception and strict boundaries,
otherwise people are gonna abuse it.
If 1 minute is not enough, then make 5 the max, and selectable, tho the most
important feature is, again, be able to deny the game pause.
Original comment by inufa...@gmail.com
on 21 Jul 2011 at 10:58
Disagree with the timelimit.
That makes it too easy for griefers or pissy players to deny a pause when it's
needed. Also make it so that ANY player can initiate pause and only the owner
need to approve it.
Original comment by Darkamst...@gmail.com
on 27 Sep 2011 at 8:23
Original issue reported on code.google.com by
sheepyluva
on 1 Jan 2011 at 3:28