Open GoogleCodeExporter opened 8 years ago
Yeah, that's a side effect of adding unlimited attacks mode. I guess the test
for laser sight could check CurAmmoGear?
Original comment by kyberneticist@gmail.com
on 31 Jul 2012 at 5:43
Not only unlimited attacks mode, second shot from sniper rifle also has no
laser sight (the one that makes it to not shake, like first shot). Sniper rifle
should just restore laser sight flag after attack (or how it is implemented).
Original comment by unC0Rr
on 2 Aug 2012 at 6:15
Right. That was deliberate actually.
I thought one shot w/o shaking was enough. Was more a balance thing.
But, I guess I can just rework it so that CurAmmoGear is checked for laser
sight,
and if lasersight is not set as a game flag, but the const is set, then it can
not shake, based on the shot count.
Original comment by kyberneticist@gmail.com
on 2 Aug 2012 at 4:31
Original comment by unC0Rr
on 16 Aug 2013 at 9:45
Original issue reported on code.google.com by
unC0Rr
on 31 Jul 2012 at 3:21