RobWatlingSF / hedgewars

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Joining an already paused network game will lead to inverted pause-state on client. #944

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago

A game client that joins a network game assumes that the game is not currently 
paused and doesn't seem to be informed from the remote side when that is 
actually not the case.

Toggling pause after will then lead to the client thinking it is the negated 
value of the actual pause state, so there is no workaround other than leaving 
the game and rejoining while the game is not paused.

Original issue reported on code.google.com by sheepyluva on 21 Jul 2015 at 11:51