There is no way to create a surface (for mask.png) which *only* repels portals
or a surface which is *just* bouncy but still allows portals. Instead, there is
a mask color which repels portals AND is bouncy.
There is an ugly workaround, but the real fix would be to allow a surface to be
*only* portal-repelling or *only* be bouncy.
This behaviour breaks the portal mission, by the way (written in another issue).
Original issue reported on code.google.com by almikes@aol.com on 26 Jul 2015 at 11:02
Original issue reported on code.google.com by
almikes@aol.com
on 26 Jul 2015 at 11:02