There are multiple issues with the mission “Getting to the device” (2nd
main mission on Fruit Planet, A Space Adventure). I want to discuss here the
problems regarding checkpoints.
First of all, the hog health is always reset to 100.
Also, if you reach 1st checkpoint, the game just assumes you placed two
straight girders above the ground. This is not the only way to do this. I
dropped a soldier down there and placed two diagonal girders up there and so
got all 3 hogs over the ground. There was a small fall damage, but it didn't
kill them. I think this is a legitimate alternate solution which does not seem
to really break the mission, so it shouldn't be ruled out.
I have noticed this mission tends to break A LOT when you restart it after
checkpoints. Hedgehogs are revived or spawn at awkward position because they
were at unlocky positions when you reached a checkpoint.
I once managed to drop a hog on the mine pile and it hog pushed so far, it died
at the deagle crate and destroyed it. Fun thing is, after restarting the
mission, the hog (Mister Pear) spawned directly next to the crate with full
health!
Another time Mister Pear spawned inside the land, maybe that's because Mister
Pear stood there at the last time and the land was blasted away this time. But
I don't know for sure.
There are probably a lot of other weirdnesses when a checkpoint is reached, I
guess I have missed some.
This all seems quite nightmarish to manage in checkpoints.
IMO it would be best to remove checkpoints altogether from this mission because
there are quite some non-trivial decisions and this mission is quite
“dynamic”.
So what do you think about this?
Original issue reported on code.google.com by almikes@aol.com on 4 Aug 2015 at 2:10
Original issue reported on code.google.com by
almikes@aol.com
on 4 Aug 2015 at 2:10