What steps will reproduce the problem?
1. Configure a game with “Wind influences almost everything” active and
infinite grenades (or some similar weapon not normalls influenced by wind), but
no other weapons. Leave everything else as default.
2. Start a game against a top-level AI team
3. Play a few turns.
4. OPTIONAL, for comparison: Repeat steps 1-3, but this time turn off “Wind
influences almost everything”
What is the expected output? What do you see instead?
I expect the AI hits me perfecty (or very good) if there are no obstacles
around, regardless of the wind modifier. Instead, the AI seems to fail badly
especially for strong wind if the modifier is on (but does otherwise very well
if the modifier is off, as expected).
What version of the product are you using? On what operating system?
0.9.21 and r6e866be63b1d on GNU/Linux.
Original issue reported on code.google.com by almikes@aol.com on 5 Aug 2015 at 4:20
Original issue reported on code.google.com by
almikes@aol.com
on 5 Aug 2015 at 4:20