Open Heath123 opened 3 years ago
I don't need this for anything, it would be a nice thing to have though
I am not familiar with dae animations, and I'm also not certain if they would translate well with the various different mkwii animations. Currently abmatt does attach the pat0 and srt0 animations with materials, and can be found in the JSON file exported.
Do you mean different types of interpolation? Because I think Blender bakes each frame of animation so anything that changes the location, rotation and scale should work
So this is definitely referring to bone animation which would correspond to Chr0. It should be possible, but may take some time and research to implement.
No idea if that would be too hard, but dae files support animations and I think brres models can too There's no info on model animations on http://wiki.tockdom.com/wiki/Animations so I have no idea how it's done at the moment (there is documentation about the file format of animations though)