Robert-N7 / abmatt

ANoob's Brres Material Tool for Mario Kart Wii
GNU General Public License v3.0
14 stars 3 forks source link

Feature request: animation support? #53

Open Heath123 opened 3 years ago

Heath123 commented 3 years ago

No idea if that would be too hard, but dae files support animations and I think brres models can too There's no info on model animations on http://wiki.tockdom.com/wiki/Animations so I have no idea how it's done at the moment (there is documentation about the file format of animations though)

Heath123 commented 3 years ago

I don't need this for anything, it would be a nice thing to have though

Robert-N7 commented 3 years ago

I am not familiar with dae animations, and I'm also not certain if they would translate well with the various different mkwii animations. Currently abmatt does attach the pat0 and srt0 animations with materials, and can be found in the JSON file exported.

Heath123 commented 3 years ago

Do you mean different types of interpolation? Because I think Blender bakes each frame of animation so anything that changes the location, rotation and scale should work

Robert-N7 commented 3 years ago

So this is definitely referring to bone animation which would correspond to Chr0. It should be possible, but may take some time and research to implement.