Closed AtishaRibeiro closed 2 years ago
It looks like those have a scale attached to the layers. (2, 1) ABMATT doesn't apply those scale/rotation/translations currently, but it does store that information in the JSON exported and will load correctly if converted back to a BRRES. This is intended especially since animations may have custom scale/rotation/translation and moving the texture coordinates would mess with that when importing. Perhaps a feature to be added for the future.
I'm trying to convert the course model of snes mario circuit 3 to obj/dae but in both cases some textures seem to be stretched (and perhaps misaligned). The command I use is
abmatt convert course_model.brres to course.dae
.course_model.brres
being the brres file extracted fromold_mario_sfc.szs
.Below are some examples comparing blender to what it is supposed to be (taken from noclip.website):
The red/white stripes blender seem be stretched.
Here the posts are red instead of white and the finish line is also stretched.