issues
search
Robert42
/
gl-research-toolkit
A small collection of tools thought for researching realtime graphic techniques using OpenGL
Other
5
stars
0
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Add parallax Mapping
#29
Robert42
opened
8 years ago
0
Add Normal-Mapping
#28
Robert42
closed
8 years ago
0
Implement Materials with Textures
#27
Robert42
closed
8 years ago
0
Shadow Mapping
#26
Robert42
opened
8 years ago
0
Allow selecting scenes with a dropdown menu
#25
Robert42
closed
8 years ago
1
Texture Viewer
#24
Robert42
opened
8 years ago
0
Add better help for compiling shaders
#23
Robert42
closed
8 years ago
1
Add Logfiles
#22
Robert42
closed
8 years ago
0
Load Lights
#21
Robert42
closed
8 years ago
0
Add debugging rendering
#20
Robert42
closed
8 years ago
0
Load Cameras
#19
Robert42
closed
8 years ago
1
Roadmap
#18
Robert42
opened
8 years ago
0
Allow using the Single-Mesh sample to browse through different meshes
#17
Robert42
closed
9 years ago
2
Check, whether UV Coordinates are flipped
#16
Robert42
closed
7 years ago
1
Visualizations
#15
Robert42
opened
9 years ago
0
AntTweakBar: handle it better, if the cursor leaves the window while using the RotoButton
#14
Robert42
closed
9 years ago
4
Use quaternions for rotation instead of matrixes?
#13
Robert42
closed
8 years ago
1
Help
#12
Robert42
closed
9 years ago
1
Add a simple FPS text display
#11
Robert42
opened
9 years ago
0
Add TCP IP connection between Profiler Dialog and Game
#10
Robert42
closed
8 years ago
0
Add Simple Lighting
#9
Robert42
closed
8 years ago
1
Add Materials
#8
Robert42
closed
8 years ago
0
Load Scene
#7
Robert42
closed
8 years ago
0
Load Mesh
#6
Robert42
closed
9 years ago
0
Navigate with Camera around Quad
#5
Robert42
closed
9 years ago
0
Draw Quad
#4
Robert42
closed
9 years ago
0
Use glRaw
#3
Robert42
closed
8 years ago
0
Look for ways to optimize the scene rendering
#2
Robert42
closed
7 years ago
1
Decide for OpenGL C++ Wrapper
#1
Robert42
closed
9 years ago
1
Previous