RobertBeckebans / RBDOOM-3-BFG

Doom 3 BFG Edition source port with updated DX12 / Vulkan renderer and modern game engine features
https://www.moddb.com/mods/rbdoom-3-bfg
GNU General Public License v3.0
1.38k stars 247 forks source link

Super Shotgun does not work #24

Closed TobiasKarnat closed 11 years ago

TobiasKarnat commented 11 years ago

WARNING: file def/weapon_shotgun_double.def, line 55: Model 'models/md5/weapons doublebarrel_view/new/dbviewmesh.md5mesh' defaulted WARNING: file def/weapon_shotgun_double.def, line 39: Model 'models/md5/weapons/shotgun_double_world/worlddbshotgun.md5mesh' defaulted

DanielGibson commented 11 years ago

You can't spawn weapons (via console) that aren't normally available in the level.

TobiasKarnat commented 11 years ago

shot00001 The weapon is available in the Enpro Section 2 Map. (Missing Texture is another issue)

DanielGibson commented 11 years ago

Am 12.01.2013 14:00, schrieb TobiasKarnat:

shot00001 https://f.cloud.github.com/assets/3251610/61997/edf3a9cc-5cb7-11e2-9722-8fc5572bb5f1.png The weapon is available in the Enpro Section 2 Map. (Missing Textures is another issue)

Strange, I didn't have this issue and I played that map the day before yesterday (actually, I played all of RoE without any problems)

TobiasKarnat commented 11 years ago

shot00003 Taking the Weapon, but no Model is shown.

DanielGibson commented 11 years ago

Can you give us some more information?

TobiasKarnat commented 11 years ago

Ubuntu 10.10 64-Bit gcc version 4.4.5 Campaign

--------------------------------------
WARNING: Unable to open resource file maps/_startup.resources
----- Initializing Decls -----
------------------------------
Couldn't open journal files
TobiasKarnat commented 11 years ago

shot00004 In the RoE Hell Map a Texture is also missing.

DanielGibson commented 11 years ago

Am 12.01.2013 14:23, schrieb TobiasKarnat:

shot00004 https://f.cloud.github.com/assets/3251610/62006/06d70652-5cbb-11e2-8294-0b1f22c58c29.png In the RoE Hell Map a Texture is also missing.

How is it supposed to look like? I thought it's normal that those.. fumes?.. are just black.

TobiasKarnat commented 11 years ago

shot00005 Screenshot from original Doom.

DanielGibson commented 11 years ago

Am 12.01.2013 14:23, schrieb TobiasKarnat:

shot00004 https://f.cloud.github.com/assets/3251610/62006/06d70652-5cbb-11e2-8294-0b1f22c58c29.png In the RoE Hell Map a Texture is also missing.

At least when running with wine, the Steam-Version looks the same, so maybe this is a bug or even wanted behavior in the retail game?

TobiasKarnat commented 11 years ago

Ok, but the missing shotgun is bug. Because it works with wine. Not only that it does not work, but if choosen once, no other weapon can be used any more.

TobiasKarnat commented 11 years ago

Buildlog

Scanning dependencies of target precomp_header_idlib
[  0%] Creating idlib/precompiled.h.gch for idlib
In file included from ../idlib/Lib.h:283,
                 from precompiled.h:48:
../idlib/geometry/JointTransform.h:65: warning: invalid access to non-static data member ‘idJointQuat::q’  of NULL object
../idlib/geometry/JointTransform.h:65: warning: (perhaps the ‘offsetof’ macro was used incorrectly)
../idlib/geometry/JointTransform.h:66: warning: invalid access to non-static data member ‘idJointQuat::t’  of NULL object
../idlib/geometry/JointTransform.h:66: warning: (perhaps the ‘offsetof’ macro was used incorrectly)
In file included from ../idlib/Lib.h:284,
                 from precompiled.h:48:
../idlib/geometry/DrawVert.h:190: warning: invalid access to non-static data member ‘idDrawVert::xyz’  of NULL object
../idlib/geometry/DrawVert.h:190: warning: (perhaps the ‘offsetof’ macro was used incorrectly)
../idlib/geometry/DrawVert.h:191: warning: invalid access to non-static data member ‘idDrawVert::normal’  of NULL object
../idlib/geometry/DrawVert.h:191: warning: (perhaps the ‘offsetof’ macro was used incorrectly)
../idlib/geometry/DrawVert.h:192: warning: invalid access to non-static data member ‘idDrawVert::tangent’  of NULL object
../idlib/geometry/DrawVert.h:192: warning: (perhaps the ‘offsetof’ macro was used incorrectly)
../idlib/geometry/DrawVert.h:758: warning: invalid access to non-static data member ‘idShadowVert::xyzw’  of NULL object
../idlib/geometry/DrawVert.h:758: warning: (perhaps the ‘offsetof’ macro was used incorrectly)
../idlib/geometry/DrawVert.h:786: warning: invalid access to non-static data member ‘idShadowVertSkinned::xyzw’  of NULL object
../idlib/geometry/DrawVert.h:786: warning: (perhaps the ‘offsetof’ macro was used incorrectly)
../idlib/geometry/DrawVert.h:787: warning: invalid access to non-static data member ‘idShadowVertSkinned::color’  of NULL object
../idlib/geometry/DrawVert.h:787: warning: (perhaps the ‘offsetof’ macro was used incorrectly)
../idlib/geometry/DrawVert.h:788: warning: invalid access to non-static data member ‘idShadowVertSkinned::color2’  of NULL object
../idlib/geometry/DrawVert.h:788: warning: (perhaps the ‘offsetof’ macro was used incorrectly)
[  0%] Built target precomp_header_idlib
Scanning dependencies of target idlib
[  0%] [  0%] Building CXX object idlib/CMakeFiles/idlib.dir/sys/sys_assert.cpp.o
Building CXX object idlib/CMakeFiles/idlib.dir/sys/posix/posix_thread.cpp.o
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[  2%] /tmp/RBDOOM-3-BFG-master/neo/idlib/math/Simd_Generic.cpp:47: warning: "NODEFAULT" redefined
sys/sys_types.h:168: note: this is the location of the previous definition
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/tmp/RBDOOM-3-BFG-master/neo/idlib/Lib.cpp: In static member function ‘static void idLib::Error(const char*, ...)’:
/tmp/RBDOOM-3-BFG-master/neo/idlib/Lib.cpp:220: warning: ‘noreturn’ function does return
/tmp/RBDOOM-3-BFG-master/neo/idlib/Lib.cpp: In static member function ‘static void idLib::FatalError(const char*, ...)’:
/tmp/RBDOOM-3-BFG-master/neo/idlib/Lib.cpp:203: warning: ‘noreturn’ function does return
[ 11%] Building CXX object idlib/CMakeFiles/idlib.dir/Heap.cpp.o
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[ 12%] Building CXX object idlib/CMakeFiles/idlib.dir/Base64.cpp.o
Linking CXX static library libidlib.a
[ 12%] Built target idlib
Scanning dependencies of target precomp_header_rbdoom3bfg
[ 12%] Creating idlib/precompiled.h.gch for RBDoom3BFG
In file included from idlib/../idlib/Lib.h:283,
                 from idlib/precompiled.h:48:
idlib/../idlib/geometry/JointTransform.h:65: warning: invalid access to non-static data member ‘idJointQuat::q’  of NULL object
idlib/../idlib/geometry/JointTransform.h:65: warning: (perhaps the ‘offsetof’ macro was used incorrectly)
idlib/../idlib/geometry/JointTransform.h:66: warning: invalid access to non-static data member ‘idJointQuat::t’  of NULL object
idlib/../idlib/geometry/JointTransform.h:66: warning: (perhaps the ‘offsetof’ macro was used incorrectly)
In file included from idlib/../idlib/Lib.h:284,
                 from idlib/precompiled.h:48:
idlib/../idlib/geometry/DrawVert.h:190: warning: invalid access to non-static data member ‘idDrawVert::xyz’  of NULL object
idlib/../idlib/geometry/DrawVert.h:190: warning: (perhaps the ‘offsetof’ macro was used incorrectly)
idlib/../idlib/geometry/DrawVert.h:191: warning: invalid access to non-static data member ‘idDrawVert::normal’  of NULL object
idlib/../idlib/geometry/DrawVert.h:191: warning: (perhaps the ‘offsetof’ macro was used incorrectly)
idlib/../idlib/geometry/DrawVert.h:192: warning: invalid access to non-static data member ‘idDrawVert::tangent’  of NULL object
idlib/../idlib/geometry/DrawVert.h:192: warning: (perhaps the ‘offsetof’ macro was used incorrectly)
idlib/../idlib/geometry/DrawVert.h:758: warning: invalid access to non-static data member ‘idShadowVert::xyzw’  of NULL object
idlib/../idlib/geometry/DrawVert.h:758: warning: (perhaps the ‘offsetof’ macro was used incorrectly)
idlib/../idlib/geometry/DrawVert.h:786: warning: invalid access to non-static data member ‘idShadowVertSkinned::xyzw’  of NULL object
idlib/../idlib/geometry/DrawVert.h:786: warning: (perhaps the ‘offsetof’ macro was used incorrectly)
idlib/../idlib/geometry/DrawVert.h:787: warning: invalid access to non-static data member ‘idShadowVertSkinned::color’  of NULL object
idlib/../idlib/geometry/DrawVert.h:787: warning: (perhaps the ‘offsetof’ macro was used incorrectly)
idlib/../idlib/geometry/DrawVert.h:788: warning: invalid access to non-static data member ‘idShadowVertSkinned::color2’  of NULL object
idlib/../idlib/geometry/DrawVert.h:788: warning: (perhaps the ‘offsetof’ macro was used incorrectly)
[ 12%] Built target precomp_header_rbdoom3bfg
Scanning dependencies of target RBDoom3BFG
[ 12%] [ 12%] [ 12%] [ 12%] [ 13%] Building CXX object CMakeFiles/RBDoom3BFG.dir/aas/AASFile_sample.cpp.o
Building CXX object CMakeFiles/RBDoom3BFG.dir/aas/AASFile_optimize.cpp.o
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Building CXX object CMakeFiles/RBDoom3BFG.dir/cm/CollisionModel_translate.cpp.o
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[ 13%] Building CXX object CMakeFiles/RBDoom3BFG.dir/cm/CollisionModel_trace.cpp.o
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[ 13%] Building CXX object CMakeFiles/RBDoom3BFG.dir/cm/CollisionModel_load.cpp.o
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/tmp/RBDOOM-3-BFG-master/neo/framework/File.cpp: In function ‘int FS_WriteFloatString(char*, const char*, __va_list_tag*)’:
/tmp/RBDOOM-3-BFG-master/neo/framework/File.cpp:116: warning: format not a string literal and no format arguments
[ 17%] Building CXX object CMakeFiles/RBDoom3BFG.dir/framework/EventLoop.cpp.o
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[ 20%] Building CXX object CMakeFiles/RBDoom3BFG.dir/framework/Common_printf.cpp.o
/tmp/RBDOOM-3-BFG-master/neo/framework/Common_printf.cpp: In member function ‘virtual void idCommonLocal::VPrintf(const char*, __va_list_tag*)’:
/tmp/RBDOOM-3-BFG-master/neo/framework/Common_printf.cpp:186: warning: format not a string literal and no format arguments
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[ 25%] Building CXX object CMakeFiles/RBDoom3BFG.dir/renderer/jobs/dynamicshadowvolume/DynamicShadowVolume.cpp.o
In file included from /tmp/RBDOOM-3-BFG-master/neo/renderer/jobs/prelightshadowvolume/PreLightShadowVolume_local.h:41,
                 from /tmp/RBDOOM-3-BFG-master/neo/renderer/jobs/prelightshadowvolume/PreLightShadowVolume.cpp:29:
/tmp/RBDOOM-3-BFG-master/neo/renderer/jobs/prelightshadowvolume/../../../idlib/geometry/JointTransform.h:65: warning: invalid access to non-static data member ‘idJointQuat::q’  of NULL object
/tmp/RBDOOM-3-BFG-master/neo/renderer/jobs/prelightshadowvolume/../../../idlib/geometry/JointTransform.h:65: warning: (perhaps the ‘offsetof’ macro was used incorrectly)
/tmp/RBDOOM-3-BFG-master/neo/renderer/jobs/prelightshadowvolume/../../../idlib/geometry/JointTransform.h:66: warning: invalid access to non-static data member ‘idJointQuat::t’  of NULL object
/tmp/RBDOOM-3-BFG-master/neo/renderer/jobs/prelightshadowvolume/../../../idlib/geometry/JointTransform.h:66: warning: (perhaps the ‘offsetof’ macro was used incorrectly)
In file included from /tmp/RBDOOM-3-BFG-master/neo/renderer/jobs/prelightshadowvolume/PreLightShadowVolume_local.h:42,
                 from /tmp/RBDOOM-3-BFG-master/neo/renderer/jobs/prelightshadowvolume/PreLightShadowVolume.cpp:29:
/tmp/RBDOOM-3-BFG-master/neo/renderer/jobs/prelightshadowvolume/../../../idlib/geometry/DrawVert.h:190: warning: invalid access to non-static data member ‘idDrawVert::xyz’  of NULL object
/tmp/RBDOOM-3-BFG-master/neo/renderer/jobs/prelightshadowvolume/../../../idlib/geometry/DrawVert.h:190: warning: (perhaps the ‘offsetof’ macro was used incorrectly)
/tmp/RBDOOM-3-BFG-master/neo/renderer/jobs/prelightshadowvolume/../../../idlib/geometry/DrawVert.h:191: warning: invalid access to non-static data member ‘idDrawVert::normal’  of NULL object
/tmp/RBDOOM-3-BFG-master/neo/renderer/jobs/prelightshadowvolume/../../../idlib/geometry/DrawVert.h:191: warning: (perhaps the ‘offsetof’ macro was used incorrectly)
/tmp/RBDOOM-3-BFG-master/neo/renderer/jobs/prelightshadowvolume/../../../idlib/geometry/DrawVert.h:192: warning: invalid access to non-static data member ‘idDrawVert::tangent’  of NULL object
/tmp/RBDOOM-3-BFG-master/neo/renderer/jobs/prelightshadowvolume/../../../idlib/geometry/DrawVert.h:192: warning: (perhaps the ‘offsetof’ macro was used incorrectly)
/tmp/RBDOOM-3-BFG-master/neo/renderer/jobs/prelightshadowvolume/../../../idlib/geometry/DrawVert.h:758: warning: invalid access to non-static data member ‘idShadowVert::xyzw’  of NULL object
/tmp/RBDOOM-3-BFG-master/neo/renderer/jobs/prelightshadowvolume/../../../idlib/geometry/DrawVert.h:758: warning: (perhaps the ‘offsetof’ macro was used incorrectly)
/tmp/RBDOOM-3-BFG-master/neo/renderer/jobs/prelightshadowvolume/../../../idlib/geometry/DrawVert.h:786: warning: invalid access to non-static data member ‘idShadowVertSkinned::xyzw’  of NULL object
/tmp/RBDOOM-3-BFG-master/neo/renderer/jobs/prelightshadowvolume/../../../idlib/geometry/DrawVert.h:786: warning: (perhaps the ‘offsetof’ macro was used incorrectly)
/tmp/RBDOOM-3-BFG-master/neo/renderer/jobs/prelightshadowvolume/../../../idlib/geometry/DrawVert.h:787: warning: invalid access to non-static data member ‘idShadowVertSkinned::color’  of NULL object
/tmp/RBDOOM-3-BFG-master/neo/renderer/jobs/prelightshadowvolume/../../../idlib/geometry/DrawVert.h:787: warning: (perhaps the ‘offsetof’ macro was used incorrectly)
/tmp/RBDOOM-3-BFG-master/neo/renderer/jobs/prelightshadowvolume/../../../idlib/geometry/DrawVert.h:788: warning: invalid access to non-static data member ‘idShadowVertSkinned::color2’  of NULL object
/tmp/RBDOOM-3-BFG-master/neo/renderer/jobs/prelightshadowvolume/../../../idlib/geometry/DrawVert.h:788: warning: (perhaps the ‘offsetof’ macro was used incorrectly)
[ 26%] Building CXX object CMakeFiles/RBDoom3BFG.dir/renderer/jobs/ShadowShared.cpp.o
In file included from /tmp/RBDOOM-3-BFG-master/neo/renderer/jobs/staticshadowvolume/StaticShadowVolume_local.h:41,
                 from /tmp/RBDOOM-3-BFG-master/neo/renderer/jobs/staticshadowvolume/StaticShadowVolume.cpp:29:
/tmp/RBDOOM-3-BFG-master/neo/renderer/jobs/staticshadowvolume/../../../idlib/geometry/JointTransform.h:65: warning: invalid access to non-static data member ‘idJointQuat::q’  of NULL object
/tmp/RBDOOM-3-BFG-master/neo/renderer/jobs/staticshadowvolume/../../../idlib/geometry/JointTransform.h:65: warning: (perhaps the ‘offsetof’ macro was used incorrectly)
/tmp/RBDOOM-3-BFG-master/neo/renderer/jobs/staticshadowvolume/../../../idlib/geometry/JointTransform.h:66: warning: invalid access to non-static data member ‘idJointQuat::t’  of NULL object
/tmp/RBDOOM-3-BFG-master/neo/renderer/jobs/staticshadowvolume/../../../idlib/geometry/JointTransform.h:66: warning: (perhaps the ‘offsetof’ macro was used incorrectly)
In file included from /tmp/RBDOOM-3-BFG-master/neo/renderer/jobs/staticshadowvolume/StaticShadowVolume_local.h:42,
                 from /tmp/RBDOOM-3-BFG-master/neo/renderer/jobs/staticshadowvolume/StaticShadowVolume.cpp:29:
/tmp/RBDOOM-3-BFG-master/neo/renderer/jobs/staticshadowvolume/../../../idlib/geometry/DrawVert.h:190: warning: invalid access to non-static data member ‘idDrawVert::xyz’  of NULL object
/tmp/RBDOOM-3-BFG-master/neo/renderer/jobs/staticshadowvolume/../../../idlib/geometry/DrawVert.h:190: warning: (perhaps the ‘offsetof’ macro was used incorrectly)
/tmp/RBDOOM-3-BFG-master/neo/renderer/jobs/staticshadowvolume/../../../idlib/geometry/DrawVert.h:191: warning: invalid access to non-static data member ‘idDrawVert::normal’  of NULL object
/tmp/RBDOOM-3-BFG-master/neo/renderer/jobs/staticshadowvolume/../../../idlib/geometry/DrawVert.h:191: warning: (perhaps the ‘offsetof’ macro was used incorrectly)
/tmp/RBDOOM-3-BFG-master/neo/renderer/jobs/staticshadowvolume/../../../idlib/geometry/DrawVert.h:192: warning: invalid access to non-static data member ‘idDrawVert::tangent’  of NULL object
/tmp/RBDOOM-3-BFG-master/neo/renderer/jobs/staticshadowvolume/../../../idlib/geometry/DrawVert.h:192: warning: (perhaps the ‘offsetof’ macro was used incorrectly)
/tmp/RBDOOM-3-BFG-master/neo/renderer/jobs/staticshadowvolume/../../../idlib/geometry/DrawVert.h:758: warning: invalid access to non-static data member ‘idShadowVert::xyzw’  of NULL object
/tmp/RBDOOM-3-BFG-master/neo/renderer/jobs/staticshadowvolume/../../../idlib/geometry/DrawVert.h:758: warning: (perhaps the ‘offsetof’ macro was used incorrectly)
/tmp/RBDOOM-3-BFG-master/neo/renderer/jobs/staticshadowvolume/../../../idlib/geometry/DrawVert.h:786: warning: invalid access to non-static data member ‘idShadowVertSkinned::xyzw’  of NULL object
/tmp/RBDOOM-3-BFG-master/neo/renderer/jobs/staticshadowvolume/../../../idlib/geometry/DrawVert.h:786: warning: (perhaps the ‘offsetof’ macro was used incorrectly)
/tmp/RBDOOM-3-BFG-master/neo/renderer/jobs/staticshadowvolume/../../../idlib/geometry/DrawVert.h:787: warning: invalid access to non-static data member ‘idShadowVertSkinned::color’  of NULL object
/tmp/RBDOOM-3-BFG-master/neo/renderer/jobs/staticshadowvolume/../../../idlib/geometry/DrawVert.h:787: warning: (perhaps the ‘offsetof’ macro was used incorrectly)
/tmp/RBDOOM-3-BFG-master/neo/renderer/jobs/staticshadowvolume/../../../idlib/geometry/DrawVert.h:788: warning: invalid access to non-static data member ‘idShadowVertSkinned::color2’  of NULL object
/tmp/RBDOOM-3-BFG-master/neo/renderer/jobs/staticshadowvolume/../../../idlib/geometry/DrawVert.h:788: warning: (perhaps the ‘offsetof’ macro was used incorrectly)
[ 26%] Building CXX object CMakeFiles/RBDoom3BFG.dir/renderer/VertexCache.cpp.o
[ 26%] Building CXX object CMakeFiles/RBDoom3BFG.dir/renderer/ScreenRect.cpp.o
In file included from /tmp/RBDOOM-3-BFG-master/neo/renderer/jobs/dynamicshadowvolume/DynamicShadowVolume_local.h:41,
                 from /tmp/RBDOOM-3-BFG-master/neo/renderer/jobs/dynamicshadowvolume/DynamicShadowVolume.cpp:29:
/tmp/RBDOOM-3-BFG-master/neo/renderer/jobs/dynamicshadowvolume/../../../idlib/geometry/JointTransform.h:65: warning: invalid access to non-static data member ‘idJointQuat::q’  of NULL object
/tmp/RBDOOM-3-BFG-master/neo/renderer/jobs/dynamicshadowvolume/../../../idlib/geometry/JointTransform.h:65: warning: (perhaps the ‘offsetof’ macro was used incorrectly)
/tmp/RBDOOM-3-BFG-master/neo/renderer/jobs/dynamicshadowvolume/../../../idlib/geometry/JointTransform.h:66: warning: invalid access to non-static data member ‘idJointQuat::t’  of NULL object
/tmp/RBDOOM-3-BFG-master/neo/renderer/jobs/dynamicshadowvolume/../../../idlib/geometry/JointTransform.h:66: warning: (perhaps the ‘offsetof’ macro was used incorrectly)
In file included from /tmp/RBDOOM-3-BFG-master/neo/renderer/jobs/dynamicshadowvolume/DynamicShadowVolume_local.h:42,
                 from /tmp/RBDOOM-3-BFG-master/neo/renderer/jobs/dynamicshadowvolume/DynamicShadowVolume.cpp:29:
/tmp/RBDOOM-3-BFG-master/neo/renderer/jobs/dynamicshadowvolume/../../../idlib/geometry/DrawVert.h:190: warning: invalid access to non-static data member ‘idDrawVert::xyz’  of NULL object
/tmp/RBDOOM-3-BFG-master/neo/renderer/jobs/dynamicshadowvolume/../../../idlib/geometry/DrawVert.h:190: warning: (perhaps the ‘offsetof’ macro was used incorrectly)
/tmp/RBDOOM-3-BFG-master/neo/renderer/jobs/dynamicshadowvolume/../../../idlib/geometry/DrawVert.h:191: warning: invalid access to non-static data member ‘idDrawVert::normal’  of NULL object
/tmp/RBDOOM-3-BFG-master/neo/renderer/jobs/dynamicshadowvolume/../../../idlib/geometry/DrawVert.h:191: warning: (perhaps the ‘offsetof’ macro was used incorrectly)
/tmp/RBDOOM-3-BFG-master/neo/renderer/jobs/dynamicshadowvolume/../../../idlib/geometry/DrawVert.h:192: warning: invalid access to non-static data member ‘idDrawVert::tangent’  of NULL object
/tmp/RBDOOM-3-BFG-master/neo/renderer/jobs/dynamicshadowvolume/../../../idlib/geometry/DrawVert.h:192: warning: (perhaps the ‘offsetof’ macro was used incorrectly)
/tmp/RBDOOM-3-BFG-master/neo/renderer/jobs/dynamicshadowvolume/../../../idlib/geometry/DrawVert.h:758: warning: invalid access to non-static data member ‘idShadowVert::xyzw’  of NULL object
/tmp/RBDOOM-3-BFG-master/neo/renderer/jobs/dynamicshadowvolume/../../../idlib/geometry/DrawVert.h:758: warning: (perhaps the ‘offsetof’ macro was used incorrectly)
/tmp/RBDOOM-3-BFG-master/neo/renderer/jobs/dynamicshadowvolume/../../../idlib/geometry/DrawVert.h:786: warning: invalid access to non-static data member ‘idShadowVertSkinned::xyzw’  of NULL object
/tmp/RBDOOM-3-BFG-master/neo/renderer/jobs/dynamicshadowvolume/../../../idlib/geometry/DrawVert.h:786: warning: (perhaps the ‘offsetof’ macro was used incorrectly)
/tmp/RBDOOM-3-BFG-master/neo/renderer/jobs/dynamicshadowvolume/../../../idlib/geometry/DrawVert.h:787: warning: invalid access to non-static data member ‘idShadowVertSkinned::color’  of NULL object
/tmp/RBDOOM-3-BFG-master/neo/renderer/jobs/dynamicshadowvolume/../../../idlib/geometry/DrawVert.h:787: warning: (perhaps the ‘offsetof’ macro was used incorrectly)
/tmp/RBDOOM-3-BFG-master/neo/renderer/jobs/dynamicshadowvolume/../../../idlib/geometry/DrawVert.h:788: warning: invalid access to non-static data member ‘idShadowVertSkinned::color2’  of NULL object
/tmp/RBDOOM-3-BFG-master/neo/renderer/jobs/dynamicshadowvolume/../../../idlib/geometry/DrawVert.h:788: warning: (perhaps the ‘offsetof’ macro was used incorrectly)
In file included from /tmp/RBDOOM-3-BFG-master/neo/renderer/jobs/ShadowShared.cpp:39:
/tmp/RBDOOM-3-BFG-master/neo/renderer/jobs/../../idlib/geometry/JointTransform.h:65: warning: invalid access to non-static data member ‘idJointQuat::q’  of NULL object
/tmp/RBDOOM-3-BFG-master/neo/renderer/jobs/../../idlib/geometry/JointTransform.h:65: warning: (perhaps the ‘offsetof’ macro was used incorrectly)
/tmp/RBDOOM-3-BFG-master/neo/renderer/jobs/../../idlib/geometry/JointTransform.h:66: warning: invalid access to non-static data member ‘idJointQuat::t’  of NULL object
/tmp/RBDOOM-3-BFG-master/neo/renderer/jobs/../../idlib/geometry/JointTransform.h:66: warning: (perhaps the ‘offsetof’ macro was used incorrectly)
In file included from /tmp/RBDOOM-3-BFG-master/neo/renderer/jobs/ShadowShared.cpp:40:
/tmp/RBDOOM-3-BFG-master/neo/renderer/jobs/../../idlib/geometry/DrawVert.h:190: warning: invalid access to non-static data member ‘idDrawVert::xyz’  of NULL object
/tmp/RBDOOM-3-BFG-master/neo/renderer/jobs/../../idlib/geometry/DrawVert.h:190: warning: (perhaps the ‘offsetof’ macro was used incorrectly)
/tmp/RBDOOM-3-BFG-master/neo/renderer/jobs/../../idlib/geometry/DrawVert.h:191: warning: invalid access to non-static data member ‘idDrawVert::normal’  of NULL object
/tmp/RBDOOM-3-BFG-master/neo/renderer/jobs/../../idlib/geometry/DrawVert.h:191: warning: (perhaps the ‘offsetof’ macro was used incorrectly)
/tmp/RBDOOM-3-BFG-master/neo/renderer/jobs/../../idlib/geometry/DrawVert.h:192: warning: invalid access to non-static data member ‘idDrawVert::tangent’  of NULL object
/tmp/RBDOOM-3-BFG-master/neo/renderer/jobs/../../idlib/geometry/DrawVert.h:192: warning: (perhaps the ‘offsetof’ macro was used incorrectly)
/tmp/RBDOOM-3-BFG-master/neo/renderer/jobs/../../idlib/geometry/DrawVert.h:758: warning: invalid access to non-static data member ‘idShadowVert::xyzw’  of NULL object
/tmp/RBDOOM-3-BFG-master/neo/renderer/jobs/../../idlib/geometry/DrawVert.h:758: warning: (perhaps the ‘offsetof’ macro was used incorrectly)
/tmp/RBDOOM-3-BFG-master/neo/renderer/jobs/../../idlib/geometry/DrawVert.h:786: warning: invalid access to non-static data member ‘idShadowVertSkinned::xyzw’  of NULL object
/tmp/RBDOOM-3-BFG-master/neo/renderer/jobs/../../idlib/geometry/DrawVert.h:786: warning: (perhaps the ‘offsetof’ macro was used incorrectly)
/tmp/RBDOOM-3-BFG-master/neo/renderer/jobs/../../idlib/geometry/DrawVert.h:787: warning: invalid access to non-static data member ‘idShadowVertSkinned::color’  of NULL object
/tmp/RBDOOM-3-BFG-master/neo/renderer/jobs/../../idlib/geometry/DrawVert.h:787: warning: (perhaps the ‘offsetof’ macro was used incorrectly)
/tmp/RBDOOM-3-BFG-master/neo/renderer/jobs/../../idlib/geometry/DrawVert.h:788: warning: invalid access to non-static data member ‘idShadowVertSkinned::color2’  of NULL object
/tmp/RBDOOM-3-BFG-master/neo/renderer/jobs/../../idlib/geometry/DrawVert.h:788: warning: (perhaps the ‘offsetof’ macro was used incorrectly)
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Building CXX object CMakeFiles/RBDoom3BFG.dir/renderer/Model.cpp.o
/tmp/RBDOOM-3-BFG-master/neo/renderer/ModelDecal.cpp: In function ‘void R_CopyDecalSurface(idDrawVert*, int, triIndex_t*, int, const decal_t*, const float*)’:
/tmp/RBDOOM-3-BFG-master/neo/renderer/ModelDecal.cpp:647: warning: invalid access to non-static data member ‘idDrawVert::color’  of NULL object
/tmp/RBDOOM-3-BFG-master/neo/renderer/ModelDecal.cpp:647: warning: (perhaps the ‘offsetof’ macro was used incorrectly)
[ 33%] Building CXX object CMakeFiles/RBDoom3BFG.dir/renderer/Interaction.cpp.o
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Building CXX object CMakeFiles/RBDoom3BFG.dir/renderer/DXT/DXTDecoder.cpp.o
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[ 37%] In file included from /tmp/RBDOOM-3-BFG-master/neo/renderer/../sound/snd_local.h:33,
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/tmp/RBDOOM-3-BFG-master/neo/renderer/../sound/WaveFile.h:112: warning: multi-character character constant
/tmp/RBDOOM-3-BFG-master/neo/renderer/../sound/WaveFile.h:179: warning: multi-character character constant
/tmp/RBDOOM-3-BFG-master/neo/renderer/../sound/WaveFile.h:186: warning: multi-character character constant
/tmp/RBDOOM-3-BFG-master/neo/renderer/../sound/WaveFile.h:199: warning: multi-character character constant
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                 from /tmp/RBDOOM-3-BFG-master/neo/sound/snd_emitter.cpp:32:
/tmp/RBDOOM-3-BFG-master/neo/sound/WaveFile.h:112: warning: multi-character character constant
/tmp/RBDOOM-3-BFG-master/neo/sound/WaveFile.h:179: warning: multi-character character constant
/tmp/RBDOOM-3-BFG-master/neo/sound/WaveFile.h:186: warning: multi-character character constant
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[ 52%] Building CXX object CMakeFiles/RBDoom3BFG.dir/sound/snd_system.cpp.o
In file included from /tmp/RBDOOM-3-BFG-master/neo/sound/snd_local.h:33,
                 from /tmp/RBDOOM-3-BFG-master/neo/sound/snd_shader.cpp:32:
/tmp/RBDOOM-3-BFG-master/neo/sound/WaveFile.h:112: warning: multi-character character constant
/tmp/RBDOOM-3-BFG-master/neo/sound/WaveFile.h:179: warning: multi-character character constant
/tmp/RBDOOM-3-BFG-master/neo/sound/WaveFile.h:186: warning: multi-character character constant
/tmp/RBDOOM-3-BFG-master/neo/sound/WaveFile.h:199: warning: multi-character character constant
In file included from /tmp/RBDOOM-3-BFG-master/neo/sound/snd_local.h:33,
                 from /tmp/RBDOOM-3-BFG-master/neo/sound/snd_system.cpp:32:
/tmp/RBDOOM-3-BFG-master/neo/sound/WaveFile.h:112: warning: multi-character character constant
/tmp/RBDOOM-3-BFG-master/neo/sound/WaveFile.h:179: warning: multi-character character constant
/tmp/RBDOOM-3-BFG-master/neo/sound/WaveFile.h:186: warning: multi-character character constant
/tmp/RBDOOM-3-BFG-master/neo/sound/WaveFile.h:199: warning: multi-character character constant
[ 52%] Building CXX object CMakeFiles/RBDoom3BFG.dir/sound/snd_world.cpp.o
[ 52%] Building CXX object CMakeFiles/RBDoom3BFG.dir/sound/SoundVoice.cpp.o
In file included from /tmp/RBDOOM-3-BFG-master/neo/sound/snd_local.h:33,
                 from /tmp/RBDOOM-3-BFG-master/neo/sound/snd_world.cpp:31:
/tmp/RBDOOM-3-BFG-master/neo/sound/WaveFile.h:112: warning: multi-character character constant
/tmp/RBDOOM-3-BFG-master/neo/sound/WaveFile.h:179: warning: multi-character character constant
/tmp/RBDOOM-3-BFG-master/neo/sound/WaveFile.h:186: warning: multi-character character constant
/tmp/RBDOOM-3-BFG-master/neo/sound/WaveFile.h:199: warning: multi-character character constant
In file included from /tmp/RBDOOM-3-BFG-master/neo/sound/snd_local.h:33,
                 from /tmp/RBDOOM-3-BFG-master/neo/sound/SoundVoice.cpp:31:
/tmp/RBDOOM-3-BFG-master/neo/sound/WaveFile.h:112: warning: multi-character character constant
/tmp/RBDOOM-3-BFG-master/neo/sound/WaveFile.h:179: warning: multi-character character constant
/tmp/RBDOOM-3-BFG-master/neo/sound/WaveFile.h:186: warning: multi-character character constant
/tmp/RBDOOM-3-BFG-master/neo/sound/WaveFile.h:199: warning: multi-character character constant
[ 53%] Building CXX object CMakeFiles/RBDoom3BFG.dir/sound/WaveFile.cpp.o
[ 53%] In file included from /tmp/RBDOOM-3-BFG-master/neo/sound/WaveFile.cpp:37:
/tmp/RBDOOM-3-BFG-master/neo/sound/WaveFile.h:112: warning: multi-character character constant
/tmp/RBDOOM-3-BFG-master/neo/sound/WaveFile.h:179: warning: multi-character character constant
/tmp/RBDOOM-3-BFG-master/neo/sound/WaveFile.h:186: warning: multi-character character constant
/tmp/RBDOOM-3-BFG-master/neo/sound/WaveFile.h:199: warning: multi-character character constant
/tmp/RBDOOM-3-BFG-master/neo/sound/WaveFile.cpp:83: warning: multi-character character constant
/tmp/RBDOOM-3-BFG-master/neo/sound/WaveFile.cpp:83: warning: multi-character character constant
/tmp/RBDOOM-3-BFG-master/neo/sound/WaveFile.cpp:469: warning: multi-character character constant
/tmp/RBDOOM-3-BFG-master/neo/sound/WaveFile.cpp:509: warning: multi-character character constant
/tmp/RBDOOM-3-BFG-master/neo/sound/WaveFile.cpp:526: warning: multi-character character constant
/tmp/RBDOOM-3-BFG-master/neo/sound/WaveFile.cpp:527: warning: multi-character character constant
Building CXX object CMakeFiles/RBDoom3BFG.dir/ui/Winvar.cpp.o
[ 53%] Building CXX object CMakeFiles/RBDoom3BFG.dir/ui/Window.cpp.o
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[ 53%] Building CXX object CMakeFiles/RBDoom3BFG.dir/ui/SliderWindow.cpp.o
[ 54%] Building CXX object CMakeFiles/RBDoom3BFG.dir/ui/SimpleWindow.cpp.o
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[ 54%] Building CXX object CMakeFiles/RBDoom3BFG.dir/ui/RegExp.cpp.o
[ 54%] Building CXX object CMakeFiles/RBDoom3BFG.dir/ui/ListWindow.cpp.o
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Building CXX object CMakeFiles/RBDoom3BFG.dir/ui/GuiScript.cpp.o
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[ 57%] Building CXX object CMakeFiles/RBDoom3BFG.dir/swf/SWF_Zlib.cpp.o
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[ 58%] Building CXX object CMakeFiles/RBDoom3BFG.dir/swf/SWF_ShapeParser.cpp.o
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Building CXX object CMakeFiles/RBDoom3BFG.dir/swf/SWF_Events.cpp.o
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[ 61%] Building CXX object CMakeFiles/RBDoom3BFG.dir/swf/SWF_Bitstream.cpp.o
[ 62%] Building CXX object CMakeFiles/RBDoom3BFG.dir/d3xp/Achievements.cpp.o
[ 62%] [ 62%] Building CXX object CMakeFiles/RBDoom3BFG.dir/d3xp/Actor.cpp.o
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[ 64%] Building CXX object CMakeFiles/RBDoom3BFG.dir/d3xp/Game_network.cpp.o
[ 64%] Building CXX object CMakeFiles/RBDoom3BFG.dir/d3xp/Grabber.cpp.o
[ 64%] Building CXX object CMakeFiles/RBDoom3BFG.dir/d3xp/IK.cpp.o
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Building CXX object CMakeFiles/RBDoom3BFG.dir/d3xp/Misc.cpp.o
[ 66%] [ 66%] Building CXX object CMakeFiles/RBDoom3BFG.dir/d3xp/Moveable.cpp.o
Building CXX object CMakeFiles/RBDoom3BFG.dir/d3xp/Mover.cpp.o
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[ 66%] Building CXX object CMakeFiles/RBDoom3BFG.dir/d3xp/Player.cpp.o
[ 66%] Building CXX object CMakeFiles/RBDoom3BFG.dir/d3xp/PlayerIcon.cpp.o
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[ 67%] Building CXX object CMakeFiles/RBDoom3BFG.dir/d3xp/precompiled.cpp.o
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[ 68%] Building CXX object CMakeFiles/RBDoom3BFG.dir/d3xp/SmokeParticles.cpp.o
[ 68%] Building CXX object CMakeFiles/RBDoom3BFG.dir/d3xp/Sound.cpp.o
[ 68%] Building CXX object CMakeFiles/RBDoom3BFG.dir/d3xp/Target.cpp.o
[ 68%] Building CXX object CMakeFiles/RBDoom3BFG.dir/d3xp/Trigger.cpp.o
[ 69%] [ 69%] Building CXX object CMakeFiles/RBDoom3BFG.dir/d3xp/Weapon.cpp.o
Building CXX object CMakeFiles/RBDoom3BFG.dir/d3xp/WorldSpawn.cpp.o
[ 69%] Building CXX object CMakeFiles/RBDoom3BFG.dir/d3xp/ai/AI_pathing.cpp.o
[ 69%] Building CXX object CMakeFiles/RBDoom3BFG.dir/d3xp/ai/AI_events.cpp.o
[ 70%] [ 70%] Building CXX object CMakeFiles/RBDoom3BFG.dir/d3xp/ai/AI_Vagary.cpp.o
Building CXX object CMakeFiles/RBDoom3BFG.dir/d3xp/ai/AI.cpp.o
/tmp/RBDOOM-3-BFG-master/neo/d3xp/ai/AI_pathing.cpp: In function ‘pathNode_t* BuildPathTree(const obstacle_t*, int, const idBounds&, const idVec2&, const idVec2&, obstaclePath_t&)’:
/tmp/RBDOOM-3-BFG-master/neo/d3xp/ai/AI_pathing.cpp:691: warning: invalid access to non-static data member ‘pathNode_s::next’  of NULL object
/tmp/RBDOOM-3-BFG-master/neo/d3xp/ai/AI_pathing.cpp:691: warning: (perhaps the ‘offsetof’ macro was used incorrectly)
[ 70%] Building CXX object CMakeFiles/RBDoom3BFG.dir/d3xp/ai/AAS_routing.cpp.o
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Building CXX object CMakeFiles/RBDoom3BFG.dir/d3xp/ai/AAS_debug.cpp.o
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Building CXX object CMakeFiles/RBDoom3BFG.dir/d3xp/anim/Anim.cpp.o
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/tmp/RBDOOM-3-BFG-master/neo/sys/sys_local.cpp:170: warning: trigraph ??/ ignored, use -trigraphs to enable
/tmp/RBDOOM-3-BFG-master/neo/sys/sys_local.cpp:170: warning: trigraph ??/ ignored, use -trigraphs to enable
[ 93%] Building CXX object CMakeFiles/RBDoom3BFG.dir/sys/sys_lobby_snapshot.cpp.o
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[ 98%] Building CXX object CMakeFiles/RBDoom3BFG.dir/sound/OpenAL/AL_SoundHardware.cpp.o
In file included from /tmp/RBDOOM-3-BFG-master/neo/sound/OpenAL/../snd_local.h:33,
                 from /tmp/RBDOOM-3-BFG-master/neo/sound/OpenAL/AL_SoundHardware.cpp:32:
/tmp/RBDOOM-3-BFG-master/neo/sound/OpenAL/../WaveFile.h:112: warning: multi-character character constant
/tmp/RBDOOM-3-BFG-master/neo/sound/OpenAL/../WaveFile.h:179: warning: multi-character character constant
/tmp/RBDOOM-3-BFG-master/neo/sound/OpenAL/../WaveFile.h:186: warning: multi-character character constant
/tmp/RBDOOM-3-BFG-master/neo/sound/OpenAL/../WaveFile.h:199: warning: multi-character character constant
[ 98%] Building CXX object CMakeFiles/RBDoom3BFG.dir/sound/OpenAL/AL_SoundSample.cpp.o
In file included from /tmp/RBDOOM-3-BFG-master/neo/sound/OpenAL/../snd_local.h:33,
                 from /tmp/RBDOOM-3-BFG-master/neo/sound/OpenAL/AL_SoundSample.cpp:33:
/tmp/RBDOOM-3-BFG-master/neo/sound/OpenAL/../WaveFile.h:112: warning: multi-character character constant
/tmp/RBDOOM-3-BFG-master/neo/sound/OpenAL/../WaveFile.h:179: warning: multi-character character constant
/tmp/RBDOOM-3-BFG-master/neo/sound/OpenAL/../WaveFile.h:186: warning: multi-character character constant
/tmp/RBDOOM-3-BFG-master/neo/sound/OpenAL/../WaveFile.h:199: warning: multi-character character constant
/tmp/RBDOOM-3-BFG-master/neo/sound/OpenAL/AL_SoundSample.cpp:391: warning: multi-character character constant
/tmp/RBDOOM-3-BFG-master/neo/sound/OpenAL/AL_SoundSample.cpp:470: warning: multi-character character constant
[ 99%] Building CXX object CMakeFiles/RBDoom3BFG.dir/sound/OpenAL/AL_SoundVoice.cpp.o
In file included from /tmp/RBDOOM-3-BFG-master/neo/sound/OpenAL/../snd_local.h:33,
                 from /tmp/RBDOOM-3-BFG-master/neo/sound/OpenAL/AL_SoundVoice.cpp:31:
/tmp/RBDOOM-3-BFG-master/neo/sound/OpenAL/../WaveFile.h:112: warning: multi-character character constant
/tmp/RBDOOM-3-BFG-master/neo/sound/OpenAL/../WaveFile.h:179: warning: multi-character character constant
/tmp/RBDOOM-3-BFG-master/neo/sound/OpenAL/../WaveFile.h:186: warning: multi-character character constant
/tmp/RBDOOM-3-BFG-master/neo/sound/OpenAL/../WaveFile.h:199: warning: multi-character character constant
/tmp/RBDOOM-3-BFG-master/neo/sound/OpenAL/AL_SoundVoice.cpp: In member function ‘void idSoundVoice_OpenAL::Create(const idSoundSample*, const idSoundSample*)’:
/tmp/RBDOOM-3-BFG-master/neo/sound/OpenAL/AL_SoundVoice.cpp:133: warning: NULL used in arithmetic
Linking CXX executable RBDoom3BFG
[ 99%] Built target RBDoom3BFG
Scanning dependencies of target rm_precomp_header
[ 99%] remove idlib/precompiled.h.gch
[100%] Built target rm_precomp_header
scaronni commented 11 years ago

I played exactly the same section a few moments ago and I have the shotgun in place. So far, I didn't spot anything missing.

TobiasKarnat commented 11 years ago

In my game folder are these files:

generated/
generated/collision
generated/collision/models
generated/collision/models/weapons
generated/collision/models/weapons/doublebarrel
generated/collision/models/weapons/doublebarrel/doublebarrel_w.bcmodel
generated/collision/models/mapobjects
generated/collision/models/mapobjects/recycle
generated/collision/models/mapobjects/recycle/recycwallight_broken.bcmodel
generated/rendermodels
generated/rendermodels/models
generated/rendermodels/models/weapons
generated/rendermodels/models/weapons/doublebarrel
generated/rendermodels/models/weapons/doublebarrel/doublebarrel_w.blwo
generated/rendermodels/models/md5
generated/rendermodels/models/md5/weapons
generated/rendermodels/models/md5/weapons/doublebarrel_view
generated/rendermodels/models/md5/weapons/doublebarrel_view/new
generated/rendermodels/models/md5/weapons/doublebarrel_view/new/dbviewmesh.bmd5mesh
generated/rendermodels/models/md5/weapons/shotgun_double_world
generated/rendermodels/models/md5/weapons/shotgun_double_world/worlddbshotgun.bmd5mesh

I don't know where these files came from, but when I move them out of the folder the shotgun works.

RobertBeckebans commented 11 years ago

Maybe there were generated from an older version of RBDoom3BFG ? I experienced similar problems with older versions.

TobiasKarnat commented 11 years ago

In my Rage folder are generated files as well. Why are these files generated at all? Can't they be checked if they are compatible? Can I delete the old files?

RobertBeckebans commented 11 years ago

The .resources bundles should already contain those files. id Tech 5 uses a cache system for generating binary format files out of any not so efficient ASCII format files. Those files in generated/ will be only saved if there went something wrong while loading the generated files from the .resources. This can happen due to 64 bit port problems or some other flaws in the new virtual filesystem of the engine. Usually you can delete all files in generated/ . It is only a cache folder.