RobertBeckebans / RBDOOM-3-BFG

Doom 3 BFG Edition source port with updated DX12 / Vulkan renderer and modern game engine features
https://www.moddb.com/mods/rbdoom-3-bfg
GNU General Public License v3.0
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collision model errors #363

Closed y2keeth closed 1 year ago

y2keeth commented 7 years ago

this is a stock model untouched. error comes up for some custom models as well, but only occasionally.

Error: idMoveable 'moveable_base_brick_38': cannot load collision model moveable_base_brick_38

BielBdeLuna commented 7 years ago

I think that's an error on the level making side, it's not engine related I think

y2keeth commented 7 years ago

happens randomly with a custom model tho

y2keeth commented 7 years ago

stock maps

y2keeth commented 7 years ago

also does not happen in doom 3 enigine

y2keeth commented 7 years ago

I think this fixes the issue https://github.com/y2keeth/RBDOOM3BFG-HiDef-Mod/commit/fd43c97615dd24b8f21bb6a5c67a2c5d7d66a698

BielBdeLuna commented 7 years ago

you might have to test it yourself this one

y2keeth commented 7 years ago

I have, its on my mods page now so someone will tell me for sure code came from dhewm3

y2keeth commented 7 years ago

well this fixed the custom model issue,

Error: idMoveable 'moveable_base_brick_38': cannot load collision model moveable_base_brick_38

hits on caverns 2 everytime, its a stock model thats what I dont get, thats works in doom 3 and bfg. stock map file, stock everything.

BielBdeLuna commented 7 years ago

the stock model might be poorly done or poorly placed in the map, is it game breaking? in doom3 you can open the level editor and search for that entity

y2keeth commented 7 years ago

runs fine in doom 3

BielBdeLuna commented 7 years ago

but have you opened the level editor and searched for that entity? you can use the d3 editor and look into the d3bfg map

I don't get any error loading that map in BFG, but it's true that ID enhanced most of the maps (or sometimes cut off some of the maps) from Doom3 and D3XP, so even if it works in Doom3 it might not mean anything compared to D3BFG

y2keeth commented 7 years ago

check this out lol. deleting the caverns2.map file it loads fine from the resource file. put the extracted caverns2.map file in the game/maps folder and its back to crashing. makes no sense.

BielBdeLuna commented 7 years ago

that's strange indeed, the map was extracted from the resources?

y2keeth commented 7 years ago

yep should be the same map extracted lol.

y2keeth commented 7 years ago

unless there is some other thing hiding in the resource file, does not make any sense.

RobertBeckebans commented 1 year ago

Can't reproduce.