Open nr1995 opened 1 year ago
It's probably a good idea to add a crosshair size cvar which can be set to 0 to hide the crosshair entirely. This way, you can also make the crosshair smaller but still keep it visible.
@Calinou So relieved someone agrees with me :D
Oh, and while we're at it, deleting bits of the HUD, can we please get an option to remove the location name permanently marked there? I'm really tired of seeing “SECONDARY MAINTENANCE ACCESS HATCH 08”, etc. Like maybe the first time that may have been cool for world-building purposes, but after that, it's just incredibly distracting.
Hey, i'm added crosshair & location name hiding in my fork, isn't a big deal, but it has one bug: there's no free slots in game settings available, and changing game settings menu class from idMenuWidget_DynamicList
to idMenuWidget_SystemOptionsList
isn't really helps situation, something strange happens when you clicking on new options, if someone 'll tell me how to fix this - i can make pull request into main repo.
https://github.com/APAmk2/RBDOOM-3-BFG/commit/a5e50ec6e38dd42d3136c9386df6655e962d8d69
https://github.com/APAmk2/RBDOOM-3-BFG/commit/9d85cbaaae1b94f61339f82ce0a0d4de9976e9cc
Hi, noob here. Would it be possible to add a feature to remove the crosshairs? The default crosshairs are so large and obnoxious that they really ruin the atmosphere for me. But I can't go entirely without the HUD like g_showhud does. I was able to edit the crosshair myself in vanilla Doom 3 (2004), but can't figure it out here. Thanks!