RobertBeckebans / RBDOOM-3-BFG

Doom 3 BFG Edition source port with updated DX12 / Vulkan renderer and modern game engine features
https://www.moddb.com/mods/rbdoom-3-bfg
GNU General Public License v3.0
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[feature request] disable crosshairs #678

Open nr1995 opened 1 year ago

nr1995 commented 1 year ago

Hi, noob here. Would it be possible to add a feature to remove the crosshairs? The default crosshairs are so large and obnoxious that they really ruin the atmosphere for me. But I can't go entirely without the HUD like g_showhud does. I was able to edit the crosshair myself in vanilla Doom 3 (2004), but can't figure it out here. Thanks!

Calinou commented 1 year ago

It's probably a good idea to add a crosshair size cvar which can be set to 0 to hide the crosshair entirely. This way, you can also make the crosshair smaller but still keep it visible.

nr1995 commented 1 year ago

@Calinou So relieved someone agrees with me :D

nr1995 commented 1 year ago

Oh, and while we're at it, deleting bits of the HUD, can we please get an option to remove the location name permanently marked there? I'm really tired of seeing “SECONDARY MAINTENANCE ACCESS HATCH 08”, etc. Like maybe the first time that may have been cool for world-building purposes, but after that, it's just incredibly distracting.

APAmk2 commented 1 month ago

Hey, i'm added crosshair & location name hiding in my fork, isn't a big deal, but it has one bug: there's no free slots in game settings available, and changing game settings menu class from idMenuWidget_DynamicList to idMenuWidget_SystemOptionsList isn't really helps situation, something strange happens when you clicking on new options, if someone 'll tell me how to fix this - i can make pull request into main repo. https://github.com/APAmk2/RBDOOM-3-BFG/commit/a5e50ec6e38dd42d3136c9386df6655e962d8d69 https://github.com/APAmk2/RBDOOM-3-BFG/commit/9d85cbaaae1b94f61339f82ce0a0d4de9976e9cc