Closed rg3 closed 1 year ago
Forgot to paste patch. This fixes the issue for me, but I have no idea of what I'm doing. :smiley:
diff --git a/neo/renderer/Passes/TonemapPass.h b/neo/renderer/Passes/TonemapPass.h
index 793eec14..21e6930f 100644
--- a/neo/renderer/Passes/TonemapPass.h
+++ b/neo/renderer/Passes/TonemapPass.h
@@ -48,7 +48,7 @@ public:
{
bool isTextureArray = false;
uint32_t histogramBins = 256;
- uint32_t numConstantBufferVersions = 16;
+ uint32_t numConstantBufferVersions = 32;
nvrhi::IBuffer* exposureBufferOverride = nullptr;
idImage* colorLUT = nullptr;
};
I need to look deeper in the code why this is an issue at all but for now it is a good workaround.
When approaching the bathroom door in front of the window that overlooks the bridge, the game crashes for me.
Platform: Linux GPU: Radeon RX 6700
If playing in windowed mode, I get the following message on the terminal:
If playing on fullscreen, I get the following message:
The crash happens both on Wayland and XWayland (SDL_VIDEODRIVER=x11).