RobertBeckebans / RBDOOM-3-BFG

Doom 3 BFG Edition source port with updated DX12 / Vulkan renderer and modern game engine features
https://www.moddb.com/mods/rbdoom-3-bfg
GNU General Public License v3.0
1.38k stars 247 forks source link

Model debugger? #809

Closed VinnyVicious closed 7 months ago

VinnyVicious commented 7 months ago

One thing that I found to be a pain in the ass is positioning view models (weapons, hands) correctly. Is there a way to do that in-game instead of in the code? Move it using a gizmo or something, then spitting out the correct coordinates so we can copy into code.

Same for attachments and static meshes throughout the level.

SEAGitUser commented 7 months ago

you can modify .def files at runtime and use reloadDecls console command.

пт, 22 сент. 2023 г. в 15:29, VinnyVicious @.***>:

One thing that I found to be a pain in the ass is positioning view models (weapons, hands) correctly. Is there a way to do that in-game instead of in the code? Move it using a gizmo or something, then spitting out the correct coordinates so we can copy into code.

Same for attachments and static meshes throughout the level.

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