Closed stephenap07 closed 7 months ago
Fixes fullscreen FX. I had to add another framebuffer for the _accum image and invert the Y coordinate for the UVs.
I changed _currentRender back to RGBA16F because that is used by many 3D post processing effects and before the tonemapping is applied. It seems to have no real effect on the post processing effects.
Fixes fullscreen FX. I had to add another framebuffer for the _accum image and invert the Y coordinate for the UVs.