Moving from one level to another causes the NVRHI error: "Two or more immediate command lists cannot be open at the same time".
There is one commandlist in the renderer frontend idImageManager::LoadLevelImages( bool pacifier )
vs
the commandlist in the renderer backend
stack
RBDoom3BFG.exe!nvrhi::validation::CommandListWrapper::open() Line 163 C++
RBDoom3BFG.exe!idRenderBackend::GL_StartFrame() Line 1555 C++
RBDoom3BFG.exe!idRenderBackend::ExecuteBackEndCommands(const emptyCommand_t * cmds) Line 5268 C++
RBDoom3BFG.exe!idRenderSystemLocal::RenderCommandBuffers(const emptyCommand_t * cmdHead) Line 141 C++
RBDoom3BFG.exe!idCommonLocal::UpdateScreen(bool captureToImage, bool releaseMouse) Line 452 C++
RBDoom3BFG.exe!idCommonLocal::UpdateLevelLoadPacifier() Line 758 C++
RBDoom3BFG.exe!idCommonLocal::LoadPacifierBinarizeProgress(float progress) Line 839 C++
RBDoom3BFG.exe!idCommonLocal::LoadPacifierBinarizeProgressIncrement(int step) Line 867 C++
RBDoom3BFG.exe!idDxtEncoder::CompressNormalMapDXT5Fast_SSE2(const unsigned char * inBuf, unsigned char * outBuf, int width, int height) Line 1596 C++
RBDoom3BFG.exe!idDxtEncoder::CompressNormalMapDXT5Fast(const unsigned char * inBuf, unsigned char * outBuf, int width, int height) Line 403 C++
RBDoom3BFG.exe!idBinaryImage::Load2DFromMemory(int width, int height, const unsigned char * pic_const, int numLevels, textureFormat_t & textureFormat, textureColor_t & colorFormat, bool gammaMips) Line 174 C++
RBDoom3BFG.exe!idImage::FinalizeImage(bool fromBackEnd, nvrhi::ICommandList * commandList) Line 657 C++
> RBDoom3BFG.exe!idImageManager::LoadLevelImages(bool pacifier) Line 913 C++
RBDoom3BFG.exe!idImageManager::EndLevelLoad() Line 937 C++
RBDoom3BFG.exe!idRenderSystemLocal::EndLevelLoad() Line 2298 C++
RBDoom3BFG.exe!idCommonLocal::ExecuteMapChange() Line 608 C++
RBDoom3BFG.exe!idCommonLocal::Frame() Line 769 C++
RBDoom3BFG.exe!WinMain(HINSTANCE__ * hInstance, HINSTANCE__ * hPrevInstance, char * lpCmdLine, int nCmdShow) Line 2052 C++
[External Code]
Moving from one level to another causes the NVRHI error: "Two or more immediate command lists cannot be open at the same time".
There is one commandlist in the renderer frontend idImageManager::LoadLevelImages( bool pacifier ) vs the commandlist in the renderer backend
stack