It really sucks that Doom 3 lights can have models and those models/brushes are at the "origin" and the light then renders at "light_origin".
Lights with brushes have be split into 2 entities I guess. One light entity and one func_static entity for the model and flares and they probably should be put together into a func_group.
This is actually important if someone wants to edit the original maps with TrenchBroomBFG.
It really sucks that Doom 3 lights can have models and those models/brushes are at the "origin" and the light then renders at "light_origin".
Lights with brushes have be split into 2 entities I guess. One light entity and one func_static entity for the model and flares and they probably should be put together into a func_group.
This is actually important if someone wants to edit the original maps with TrenchBroomBFG.