RobertBeckebans / RBDOOM-3-BFG

Doom 3 BFG Edition source port with updated DX12 / Vulkan renderer and modern game engine features
https://www.moddb.com/mods/rbdoom-3-bfg
GNU General Public License v3.0
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Internal envprobe fallback does not work #836

Closed RobertBeckebans closed 4 days ago

RobertBeckebans commented 4 months ago

It seems this got broken with 1.5.0 and wasn't tested without the 1.3.0 precomputed data. This also affects new maps that are created with TrenchBroom that have no env_probes and lights in it yet.

The bug probably has something to do with the deferred image loading for NVRHI.

RobertBeckebans commented 1 month ago

Fridge — 13.01.2024 16:17 @Takeshi Kovacs looks like changes in Image_Load.cpp broke up ambient lighting somehow (anyone noticed?) https://github.com/RobertBeckebans/RBDOOM-3-BFG/commit/6f987407727ef7b4a3d13ea0c0e656a21575395b#diff-a63216b6ef6d9185001a010b2c3ed67a916aadefde409fbd774946013984b0a5 (on previous commit (eb2d963) it still works)