Closed RobertBeckebans closed 4 days ago
Fridge — 13.01.2024 16:17 @Takeshi Kovacs looks like changes in Image_Load.cpp broke up ambient lighting somehow (anyone noticed?) https://github.com/RobertBeckebans/RBDOOM-3-BFG/commit/6f987407727ef7b4a3d13ea0c0e656a21575395b#diff-a63216b6ef6d9185001a010b2c3ed67a916aadefde409fbd774946013984b0a5 (on previous commit (eb2d963) it still works)
It seems this got broken with 1.5.0 and wasn't tested without the 1.3.0 precomputed data. This also affects new maps that are created with TrenchBroom that have no env_probes and lights in it yet.
The bug probably has something to do with the deferred image loading for NVRHI.